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DOOM WADS

Alright, so... This is the Doom Wad section of the the site. Here you'll find all sorts of wads I've put together over the years, ranging from maps, to weapon mods, to (of course) my own renditions of the classic Doom themes. Most of these are old works, however, so download at your own mispleasure! ;)

Remember, you'll need to be running ZDoom v2.1.7 or above to use these wads. There, now you can't blame me for you using the wrong port!

Villa de Rais
Villa de Rais
Released: 2001

Villa de Rais was my first map project, released in 2001. Being my first, however, the maps don't get good until late in the set. There are fifteen maps: Fourteen main maps and one secret.

Go ahead and give it a run, if you don't mind some early, noobish maps!

Apprehension
Apprehension
Released: 2003

Originally built for the Doom Wad Station wad contest for 2003, Apprehension was later added as the secret map for Villa de Rais. It's a short map, but nicely packed with enemies around every corner.

Trivial note: The end portion of the map was based on an early area in Quake II. See if you can figure out where the inspiration came from!

Castle of the Nemesis
Castle of the Nemesis
Released: 2003

Castle of the Nemesis is a map that's based off a recurring dream I've had in the past. The map is set in an old stone castle, opening up into an open courtyard with lots of room to roam. Players will have to fight through quicksand filled ruins, clamber to the top of the castle, and obliterate the Spider Mastermind once and for all.

Castle of the Nemesis was originally built for the second DWS wad contest, but the contest was cancelled.

q2weap
QuakeStyle
Released: 2010

A gameplay/weapon mod with 20 weapons, 40+ monsters, and numerous features added. The mod is intended to give the game a more modern feel from the Quake series.

This mod was intended to be used in Complex 63, which never came to fruition.

doomzone
Doomzone v1.5.3b
Updated: February 2017

My take on modern, class based gameplay of recent FPS, without the bullshit. Eleven player classes with their own arsenals, including a modernized Doomguy class. 63 weapons in total, four grenade types.

Check below for a patch to use this mod with Doom Gaiden!

For use with GZDoom v2.3.2.
Visit DRD Team to pick up the latest SVN build.

Alternate Download
qstylezx
QuakeStyle ZX
Updated: August 2016

An update of the QuakeStyle mod, developed by beta tester Xterra1. Includes new graphics and weapons, and uses some features of the Doomzone mod. Ever wanted to fire a nail shotgun?

For use with ZDoom 2.6.x. Does not require qstyle.pk3 to run.

gaiden
Doom Gaiden - Insertion
Updated: January 2017

Formerly known as "Complex 63", Doom Gaiden - Insertion is a five map mini-episode for GZDoom/ZDoom. The episode contains four main and one secret map, as well as some new enemies and weapons.

Also, it's designed to be challenging, with two new difficulty levels to maximize the experience. Can you handle Necro difficulty?

Nominated for 2014 Cacoward

No Image
Project: Doom
Released: 2008

That's right, the Project: Doom album can be used in-game now. Just load up the appropriate wad file for whichever game you're playing and get to shooting! ;)

Includes support for Ultimate Doom, Doom II, TNT, and Plutonia.

Compatibility Patches

Some extra files to help my weapons mods run with certain mods that are previously incompatible without. Load up the map set you want to play, then the weapon mod, then these addons to help them run seamlessly. Contact me if you want compatibility for a mod, and I'll see if I can make it happen!

TNT: Evilution Fix
For Doomzone

Fixes a crash that prevents you from playing TNT: Evilution with Doomzone.

PSX Doom Patch
For Doomzone

Adds compatibility for Doomzone to run on the PSX Doom and Lost Levels mods. Adds terrain definitions for fluids, changes Archviles back into bloody hooks, and swaps the Nightmare Spectre for the Mech Demon.

Note: You will still need to start a new game after completing each episode. Just select the next episode, and off you go!

Doom Gaiden Patch
For Doomzone

Adds compatibility for Doomzone to run on my mod, Doom Gaiden - Insertion. If you need an extra layer of challenge, give it a shot!

Jenesis Patch
For Doomzone

Adds compatibility for Doomzone to run on Jenesis, by Jimmy. Prevents the final boss from being replaced by the sentry drone.

Threshhold of Pain Patch
For Doomzone

Adds compatibility for Doomzone to run on Threshhold of Pain. Standardizes some of the monsters to Doomzone's format, as well as replacing the Unmaker and its ammo with exotic spawners.

ZPack Patch
For Doomzone

Adds compatibility for Doomzone to run on ZPack. Standardizes some of the monsters to Doomzone's format, fixes numerous compatibility issues with scripts. Also adds terrain definitions for fluids.

Valiant Patch
For Doomzone

Adds compatibility for Doomzone to run on Valiant. Fixes monster spawns.
NOTE: For use only with the official idgames release of Valiant.

Knee-Deep in ZDoom Patch
For Doomzone

Adds compatibility for Doomzone to run on Knee-Deep in ZDoom. Fixes script compatibility.
WARNING: Requires modification of Knee-Deep in ZDoom. Instructions included.

UAC Ultra Patch
For Doomzone

Adds compatibility for Doomzone to run on UAC Ultra. Swaps out the midboss replaced by Helghast to the Cybruiser.

Ultimate Torment & Torture Patch
For Doomzone

Adds compatibility for Doomzone to run on Ultimate Torment & Torture. Replaces some enemies with Doomzone variants.
WARNING: Requires modification of Ultimate Torment & Torture. Instructions included.

The Doom Tribute Project Patch
For Doomzone

Adds compatibility for Doomzone to run with The Doom Tribute Project. Fixes compatibility issues with Episode 1.

Scythe 2 Patch
For Doomzone

Adds compatibility for Doomzone to run with Scythe 2. Adds Afrit and Evil Marines back to the mod, alters some terrain definitions, and adds some fullbright flats.

This patch is optional.



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