=============================================================== Advanced Engine Required: GZDoom v4.2.4 Visit http://debuilds.drdteam.org =============================================================== Title : Zagemod v1.5.1 Filename : zagemod.pk3 Author : Jay Reichard Email Address : silentzorah@gmail.com Misc. Author Info : Sounds way too much like Solid Snake IRL. Description : Yet another general enhancement mod! YAAAY Now features eight player classes! Additional Credits to : Too much to list here, see CREDITS section! ================================================================ * Play Information * Game : DOOM, DOOM II Episode and Level # : All Single Player : Yes Cooperative 2-4 Player : Not tested, probably works Deathmatch 2-4 Player : Not tested, probably works, but unbalanced AF Difficulty Settings : All New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Adobe Photoshop, MSPaint, Notepad, ACC, SLADE3 Known Bugs : Iunno. ================================================================ !! IMPORTANT !! Zagemod relies heavily on GZDoom's corpse queue system to clean up visual effects when the engine is heavily stressed. If VFX are disappearing prematurely for you, set "VFX Queue" in Zagemod Settings to a higher value. Alternatively, you can do the same to sv_corpsequeuesize in the console. ================================================================ * Player Classes * There are eight classes in Zagemod. Depending on which class you prefer, weapons will be spawned accordingly in-game. Doomguy (Default) Starting weapon: Pistol, Fist Armaments: 1 Fist Chainsaw 2 Pistol 3 Shotgun Super Shotgun 4 Chaingun 5 Rocket Launcher 6 Plasma Rifle 7 BFG9000 SkulltagGuy (ST-Guy) Starting weapon: Pistol, Fist 1 Fist Chainsaw 2 Pistol 3 Shotgun Super Shotgun 4 Chaingun Minigun 5 Grenade Launcher Rocket Launcher 6 Plasma Rifle Railgun 7 BFG9000 BFG10K Doom64Guy (64-Guy) Starting weapon: Heavy Pistol, Fist 1 Fist Combat Chainsaw 2 Heavy Pistol 3 Tactical Shotgun Super Shotgun 4 Heavy Chaingun 5 Rocket Launcher 6 Pulse Rifle Flamethrower 7 BFG9000 8 Unmaker AlphaGuy Starting weapon: Sig-Cow, Bayonet 1 Bayonet Chainsaw 2 Sig-Cow Battle Rifle 3 Vented Shotgun Storm Shotgun 4 SMG Heavy Carbine 5 RPG 6 Plasma Prototype 7 BFG2704 8 Hellphage MarineGuy Starting weapon: Magnum Pistol, Fist 1 Fist Chainsaw 2 Duty Pistol 3 Breach Shotgun Super Shotgun 4 Machine Gun Chaingun Mk2 5 Missile Launcher 6 S3 Plasma Rifle 7 X-BFG SlayerGuy Starting weapon: EMG Pistol, Fist 1 Doomblade Painsaw 2 EMG Pistol 3 Combat Shotgun Slayer's Shotgun 4 Heavy Assault Rifle Chaingun Mk3 5 Swarm Launcher 6 Plasma Rifle Mk4 Gauss Cannon 7 BFG-2016 QuakeGuy Starting weapon: Scattergun, Axe 1 Axe 2 Scattergun 3 Double Barrel Shotgun 4 Nailgun Perforator 5 Grenade Launcher The Original 6 Laser Cannon 7 Thunderbolt 8 Mjolnir ZoraGal Starting weapon: Katana, Burst Pistol 1 Katana 2 Burst Pistol Sniper Rifle 3 Assault Shotgun Auto Shotgun 4 Assault Rifle Squad Rifle 5 Flakgun Nikita Launcher 6 Plasma Bolter Accelerator Rifle 7 Arc Cannon Dark Matter Cannon * Weapons * All weapons make use of the following features: Melee (Press F) Hand Grenade (Press Q) --Doomguy Weapons-- Fist Your unarmed attacks. And you thought Jiu Jitsu was a waste of time. Primary: Punch Secondary: Kick (More Power) Chainsaw Union Aerospace ordered Mixom brand jackhammers. The idiot who keyed in the order sent us chainsaws. Goddamn chainsaws. On Phobos. Someone's getting fired. Primary: Rev Saw Secondary: Kick (Silent) Pistol Standard issue Beretta 92 reserved for officers and military police. And you wish you were a Sergeant. Ammo: Bullets Magazine: 15 rounds Primary: Fire Secondary: Flashlight (Alerts enemies) Shotgun Mossberg 500 shotgun in black polymer finish issued to Sergeants. When the scientists get stir crazy, something's gotta get their attention. Ammo: Shells Primary: Buckshot (Hitscan) Secondary: Slug (Projectile) Super Shotgun Antique double-barreled shotgun last owned by your commanding officer. Two of your buddies quietly took it from its case to the range one weekend. They were reassigned to the Toxin Refinery, and you never saw them again. Ammo: Shells Magazine: 2 rounds Primary: Double Barrel Secondary: Single Barrel Chaingun Man-portable 7.62mm gatling gun developed for suppressive fire, issued to Commandos. Originally applied in the Quantum Accelerator Incident in the Congo Jungle back on Earth, its presence in Union Aerospace's facilities leaves some staff uneasy. Ammo: Bullets Primary: Full Auto Secondary: 2 Round Burst (High Accuracy) Rocket Launcher Union Aerospace developed these babies for waste disposal. I'm calling BS; They knew what they were dealing with when they found the Anomalies on Mars' moons. Ammo: Rockets Primary: Launch Rocket Secondary: Remote Detonation Plasma Rifle With energy an ever important resource, the Interplanetary Strategic Alliance turned to the UAC for a high-tech solution for its offworld conflicts. Union Aerospace politely told them to shove it, quietly arming its own security forces with brand new Series 1 Plasma Rifles instead. Ammo: Cell Primary: Full Auto Secondary: Vent Heat (Splash Damage) BFG9000 Officially known as the Bio Force Gun, colloquially referred to as the "Big [Redacted] Gun." Just what on Mars would require so much firepower in the first place...? Ammo: Cell Primary: Plasma Cannon --ST-Guy Weapons-- Minigun Heavy 7.62mm gatling gun intended for mounted use. But that's not going to stop you from lugging it around, is it? Its high fire rate leaves enemies scrambling for cover... And you scrambling for ammo. Ammo: Bullets Primary: Full Auto Secondary: Wind Gatling Motor Grenade Launcher Back on Earth, these babies were used to disable lightly armored vehicles. Nowadays, you'll be disabling Barons' legs with high explosive grenades. Ammo: Rockets Primary: Launch Grenade Secondary: Launch Proximity Mine Railgun Do you know what happens when you accelerate a depleted uranium slug between two electromagnetic rails at Mach 7 through a line of fleshy targets? A giant red mess, that's what. Ammo: Cell Magazine: 40 (10 cells per slug) Primary: Fire Slug Secondary: 2x Zoom BFG10K Even though the BFG9000 proved successful enough in eliminating hordes of demons at once, that wasn't enough for those egghead scientists. So they've developed something a little more suited for single targets. Ammo: Cell (5 cells per round) Primary: Fully Automatic Plasma Blast (Hitscan) --64-Guy Weapons-- Combat Chainsaw Realizing the accidental genius of having chainsaws on Mars, the UAC quickly designed and put new double-bladed chainsaws into production. Primary: Rev Saw Secondary: Kick (Silent) Heavy Pistol Desert Eagle pistol, chambered in .357. This bad boy saved your ass back on Io, so you insisted on bringing it along this time around. Ammo: Bullets Magazine: 10 rounds Primary: Fire Secondary: Flashlight (Alerts enemies) Tactical Shotgun Mossberg 590 riot shotgun. Those who have this defensive weapon issued to them are also stocked with UAC's new HydraGas rounds. The hydrochloric gas is highly corrosive, but dissipates rather quickly. Ammo: Shells Primary: Buckshot Secondary: HydraGas (Corrosive AOE) Storm Shotgun Standard Manufacturing DP-12 pump action shotgun. And you thought the tactical shotgun was nasty. Ammo: Shells Primary: Buckshot (2) Secondary: Frag-12 (4) Heavy Chaingun After the initial invasion, the UAC improved upon its original Chaingun design with a proper venting system and improved motor. These new fragmentation rounds ought to do some damage... Ammo: Bullets Primary: Full Auto Secondary: Fragmentation Rounds (Minor AOE) Hybrid Launcher Realizing the strength in numbers that Hell has against one man, UAC has modified the Rocket Launcher to utilize cluster bomb technology. Use it wisely. Ammo: Rockets Primary: Launch Rocket Secondary: Launch Cluster Bomb Pulse Rifle Yet another improvement from the UAC weapon labs, the Pulse Rifle not only fires plasma bolts, but also converts plasma energy into a devastating, directed shock pulse that pierces targets. Ammo: Cell Primary: Full Auto Secondary: Shock Pulse Flamethrower Flame spewing device of unknown manufacturer. Turn those pinkies into pork chops. Ammo: Cell Primary: Flame Stream Secondary: Napalm Bomb (Area of Denial) Unmaker Whatever it is, doesn't belong in this world... Ammo: Cell Primary: ??? --AlphaGuy Weapons-- Bayonet Twin barrel-mounted blades attached to the end of your rifle barrel. Primitive, sure, but effective. Primary: Stab Secondary: Two-Piece (Procs on Hit) Sig-Cow Standard issue 5.56 selective fire assault rifle, developed from the now obsolete M4A1 carbine. The Sig-Cow is limited to burst fire to prevent frightened marines from spending their entire magazine. Ammo: Bullets Magazine: 30 rounds Primary: Burst Fire Secondary: Semi-Auto (High Accuracy) Vented Shotgun Modified Mossberg 500 with improved venting system and heat sink for use with specialized 12-gauge dragon's breath rounds. Try not to immolate yourself at close range. Ammo: Shells Primary: Buckshot Secondary: Dragon's Breath (Fire damage, double damage) Battle Rifle USMC M14 DMR (Designated Marksman Rifle) chambered in 7.62mm. Its high accuracy and stopping power is offset by the lack of ammunition dropped in the field after the invasion. Ammo: Cartridges Magazine: 10 rounds Primary: Semi-Auto Secondary: 2x Zoom Scope SMG Lightweight 9mm submachine gun. Rumor has it, this particular model was in service way back during the Black Mesa Incident, but that was over a century ago. If it ain't broke, don't fix it. Ammo: Bullets Magazine: 50 rounds Primary: Full Auto Secondary: 40mm Grenade Heavy Carbine 7.62 carbine variant of the M249 SAW. Combines mobility with suppressing fire. Ammo: Bullets Primary: Full Auto Secondary: 2x Zoom Scope RPG UAC developed variant of the Russian RPG-7. Its alternate mode of fire was designed for sniping far-off cliffside targets. With rockets. Go figure. Ammo: Rockets Primary: Launch Rocket Secondary: 2x Zoom Scope (Increased rocket velocity) Plasma Prototype Early proof of concept for a new plasma-based weapon. Its projectiles can be overcharged with PHALANX technology for a devastating area of effect. Ammo: Cell Primary: Full Auto Secondary: Charged Bolts (Splash Damage) BFG2704 Early proof of concept for the BFG Project. This massive plasma cannon spews an insane amount of plasma over a wide area, though it lacks AOE. Ammo: Cell Primary: Plasma Volley Hellphage You have a feeling it wasn't meant to be touched... Ammo: ??? Primary: ??? --MarineGuy Weapons-- Magnum Pistol Basic standard issue sidearm issued to security personnel in Mars City. Don't lose it. Ammo: Bullets Magazine: 12 rounds Primary: Fire Secondary: Flashlight Breach Shotgun 12-Gauge pump action with shortened barrel designed for breaching doorways. Due to the recent increase of madness among security personnel volunteering for Delta Labs experiments, all units are now issued with AP slugs in case of emergency. Ammo: Shells Magazine: 8 rounds Primary: Buckshot Secondary: AP Slug (Pierces multiple non-boss targets in a row) Special: Reloads two shells per insert Machine Gun Lightweight 10mm submachine gun. Its compact design and extended magazine made it the perfect companion for Z-Sec guards. Ammo: Bullets Magazine: 60 rounds Primary: Full Auto Secondary: Flashlight Chaingun Mk2 UAC Weapons Division Mk2 Chaingun. This .30 cal belt-fed weapon has a secondary motor built in to feed specialized fragmentation shells, earning it the nickname "Super Chaingun." Ammo: Bullets Primary: Fire bullets Secondary: Fire Super Rounds Missile Launcher Portable self-propelled rocket launcher designed for waste removal. This model has been upgraded with a laser guidance system. Ammo: Rockets Primary: Launch Rocket Secondary: Toggle Laser Guidance S3 Plasma Rifle Experimental Series 3 Plasma Rifle, developed by Alpha Labs Team 3. Building upon the original Plasma Rifle's design, this new model integrates Spreadgun technology. Ammo: Cells Primary: Full Auto Secondary: Spreadgun X-BFG Experimental Bio Force Gun. You'd think they'd have come up with a better name for this thing. Four-stage charging plasma cannon. Ammo: BFG Cells Primary: Charge (Release to fire) --SlayerGuy Weapons-- Doomblade It slices, it dices, it does julienne fries! Slash those pinkies into pork chops. You know you want to. Primary: Jab Secondary: Slash Attack (longer windup, higher damage) Mixom Beavertooth Painsaw Huh. I guess they *did* find a use for chainsaws on Mars, after all. Ammo: Fuel Can Primary: Rev Saw Secondary: Slash Attack (Massive damage, consumes fuel on hit) EMG Pistol Energy Matter Gel firearm. While weak, this weapon generates its own ammunition via a gravitational dynamo that activates upon the user's movement. Primary: Fire Secondary: Charge Shot Combat Shotgun Improved combat shotgun issued to UAC Elites. Due to complaints of the original Z-Sec variant, this particular model features a new choke to tighten shot spread. Issued with fragmentation rounds. Ammo: Shells Primary: Buckshot Secondary: Frag-12 (Explosive round) Slayer's Shotgun There are many Super Shotguns... But this one is YOURS. Embued with your mark, this is the only shotgun known to man and demon to feature a grappling hook. Show them the business end of Lucifer's Bane. Ammo: Shells Primary: Buckshot Secondary: Meathook (latches onto actors) Heavy Assault Rifle 12mm belt-fed heavy machine gun. Due to advances in weapon development, the Heavy Assault Rifle takes advantage of high capacity SAW magazines, paired with advanced barrel rifling and slimmed frame design to create one powerful weapon. Ammo: Bullets Primary: Full Auto Secondary: Micro-Missile (Rechambers every six missiles) Chaingun Mk3 Delta-12 gatling gun, adapted from a prior turret model. The Delta-12 comes equipped with two secondary guns that not only obliterate targets in turret mode, but eat as much ammunition as humanly possible. Ammo: Bullets Primary: Full Auto Secondary: Deploy Secondary Guns Swarm Launcher Self-loading rocket launcher with a lock-on burst feature. Its lock-on feature takes a brief moment to arm before being ready to fire. Ammo: Rockets Primary: Launch Rocket Secondary: Arm Lock-On Burst (Hold Alt-Fire, then press Fire to launch with Alt-Fire still held) Plasma Rifle Mk4 Fully automatic plasma rifle with mild area of effect. The Mk4 features a new Static Field mode, which was designed for area denial. Ammo: Cells Primary: Full Auto Secondary: Static Field Gauss Cannon Devastating rail-based weapon that fires hypersonic needles. Its Siege Mode function is capable of accelerating projectiles to rip through targets, but it requires careful use by its weilder to not be damaged by the gas it vents. Ammo: Cells Primary: Fire Secondary: Siege Mode (Hold Alt-Fire, then press Fire when charged with Alt-Fire still held) BFG-2016 Holy [REDACTED], that's a big [REDACTED] gun. Ammo: Argent Core Primary: Fire --QuakeGuy Weapons-- Axe A fire axe, grabbed off the wall before plunging into the Slipgate. Y'know. Just in case. Primary: Swing Axe Scattergun Remington 870 shotgun. Standard issue for all Slipgate Marines. Not exactly a powerhouse, but light enough to run and gun. Ammo: Shells Primary: Fire Secondary: Flashlight Double Barrel Shotgun Heavily modified double barrel shotgun with an automatic round chambering mechanism. The old Remington tends to rust with disuse when this baby's in action. Ammo: Shells Primary: Double Barrel Secondary: Single Barrel Nailgun Double barreled nail-belching monstrosity. NCOs that have been to the dimensions beyond reported Machine Guns as being ineffective at dispatching those... Things. This is what the eggheads came up with. Ammo: Bullets Primary: Nails Secondary: Lava Nails (Twice the damage) Perforator (Super Nailgun) Quad-barreled gatling nailgun. Because two barrels weren't enough. Ammo: Bullets Primary: Nails (2 ammo per shot) Secondary: Lava Nails (4 ammo per shot) The Original Legend has it that long ago, one single weapon dominated the battlefields in the Dimension of the Doomed. This was that weapon. Ammo: Rockets Primary: Launch Rocket Secondary: Load Additional Rocket (Hold to load up to 3 additional rockets, release to fire) Thunderbolt Ancient scriptures in the worlds beyond spoke of a desire to bring light back to the lands. We're pretty sure this lightning belching tesla coil isn't what they meant. Works great underwater. Ammo: Cells Primary: Lightning Secondary: Ball Lightning Underwater: Discharge Laser Cannon Triple barreled laser belching behemoth. The bolts bounce off walls and other things if you miss. Ammo: Cells Primary: Full Auto Secondary: Zoom Mjolnir Legendary hammer once weilded by Thor himself. Bring forth the lightning, o powerful one! Ammo: Cells Primary: Swing (Spreads lightning on hit) Secondary: Swing (No lightning, stealth) --ZoraGal Weapons-- Katana Named "Ada" by its weilder, this blade of Japanese origin is very sharp. With enough mastery, does one even need a gun? Primary: Slash Secondary: Stab (Hold to gather strength, drains HP from target) Reload: Shockwave (Powerful, but requires HP to use) Crouch: Guard (block frontal projectiles and hitscans, increase defense by 75%) Burst Pistol CMP-18 machine pistol. The CMP brand no longer exists due to a patent lawsuit by a rival Austrian arms manufacturer some years ago. Ammo: Bullets Magazine: 17 rounds Primary: Semi-Auto Secondary: 3 Round Burst Sniper Rifle Bolt action scoped rifle chambered in .308. Reach out and touch somebody. Exit wounds preferable. Ammo: Cartridges Magazine: 10 rounds Primary: Bolt Action Secondary: 2x Zoom Scope Riot Shotgun Franchi SPAS-12 shotgun, modified to fire two rounds in quick succession. While universally loved in the entertainment industry, those issued with the weapon despise its tendency to constantly jam in combat situations. Ammo: Shells Magazine: 8 Rounds Primary: Single Shot Secondary: Double Shot Auto Shotgun Russian Saiga-12 fully automatic shotgun. This powerful weapon packs a punch, but requires frequent reloads and a deep pool of ammunition. Ammo: Shells Magazine: 10 rounds Primary: Buckshot Secondary: Flechettes (Penetrate targets) Assault Rifle Heckler & Koch G36K 5.56 assault rifle. Its intermediate caliber makes quick work of lesser foes, and is still rather effective against tougher beasts. This particular model comes with an underslung M320 grenade launcher. Ammo: Bullets Magazine: 40 rounds Primary: Full Auto Secondary: Launch Grenade Squad Rifle HikariTek M19 7.62 squad rifle. Fresh off the assembly line, these MG-class hybrid rifles have found limited use in SSA elite squads. Ammo: Bullets Magazine: 100 Rounds Primary: Full Auto Secondary: Launch cluster bomb Flakgun Originally designed for riot control, the Flakgun has been modified and adapted for combat purposes. Its shrapnel-filled 40mm grenades, known as Flakshells, are custom tooled for use with this particular model. Ammo: Rockets Primary: Launch Grenade Secondary: Fire Shrapnel (Close quarters) Nikita Launcher Does life imitate art, or is it the other way around? The only thing the Nikita is missing is a manual guidance system. Ammo: Rockets Primary: Dumbfire Rocket Secondary: Launch Homing Missile (Costs 2 Rockets) Plasma Bolter HikariTek XM12 plasma rifle, developed for close quarters assault. Its plasma bolts can be ricochet around corners to eliminate unseen targets. Ammo: Cells Magazine: 60 Primary: Plasma Bolt Secondary: Ionized Bolt (Ricochets off walls, explodes) Accelerator Rifle HikariTek XM106 particle accelerator prototype. Often referred to as the "last word" in sniping technology. Requires a brief moment to charge before firing. Ammo: Cells Primary: Charge (Release to Fire) Secondary: 3x Zoom Scope Arc Cannon NKDF's answer to the BFG9000. Designed for fully automatic fire, the weapon requires a moment to cool down after releasing the trigger. Ammo: Cells Primary: Fully Automatic Plasma Destruction Dark Matter Cannon So THIS is what HikariTek was working on, all this time... Ammo: Dark Matter Core Primary: Gravity Distortion Wave ================================================================ * Credits * -- Sprites -- 3D Realms AbyssWalker Alandol Anthony Cole BadMojo BigDadHadSomeToo BloodyAcid Blue Shadow Captain J Captain Toenail Carbine Dioxide Chonos Ouroboros ChopBlock223 Corey Whittle Damson David G DavidRaven DBJ87 Doomguy5th DoomJedi DoomNukem DrPyspy Dreadopp Enjay eppn5 Eriance Espi Finalizer FuzzballFox GAA1992 GhostKillahZero Gothic hannsg HeatBeat9509 hnsolo77 Horror Movie Guy iamcarrotmaster iD Software Infirnex ItsNatureToDie Ixnatiful jazzmaster9 JoeyTD KDiZD Team Kinsie Lordsmash LossForWords MagicWizard MagSigmaX MajikMonkee Mark Quinn Marty Kirra Mechadon Megaherz Midway Mike12 Neccronixis Neoworm Ninlhil NMN OSJClatchford Pa1nki113r Plague Doctor SamVision scalliano Sgt. Shivers SgtMarkIV Shadesmaster Skelegant Skulltag Team Smooth Doom Team solarsnowfall Sonik.O.Fan Stormwalker Taggart TheAdamantArchvile TheDarkArchon TheDOOMMan TheLightBad96 TheRailgunner TheUnbeholden TODM TorridGristle Tormentor667 Turbo TypicalSonicFan Uboa Untrustable Vader Virtue VriskaSerket Williams wolfercooker Woolie Woll WSJ Xim XLightningStormL XTerra YukiHerz Z.Franz Z86 zrrion the insect -- Sounds -- Alice Jameson Blizzard Captain J Crowbar Collective Croteam DavidRaven Epic Games iD Software Johnny The Fox Konami Kinsie MagmaCow Marty Kirra Midway Monolith Perkristian Raven Software Seven ShockwaveS08 Sound Ideas Splash Damage Trent Reznor VALVE -- Testing -- Bathy Salts BigBen Nems Seran That Blind Guy (TBG) Xterra -- Additional Coding -- Agent_Ash Blue Shadow Captain Maniac DBThanatos Gothic Jazzmaster9 Kinsie MajorCooke Michaelis Saegiru scalliano Scooter Shockwave_S08 ThatBlindGuy TheZombieKiller Tormentor667 XTerra -- Special Thanks -- Derrick Drysdale for custom M_DOOM graphic and ZoraGal portrait Captain J for custom player sprites (ZoraGal) Kinsie and TheDOOMGuy for custom player select menu code and player portraits Disclaimer: Those credited for additional coding may not have worked on Zagemod directly. Credit here goes for snippets of code or libraries borrowed from ZDoom.org, Realm667, or elsewhere. ================================================================ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided you give proper credit. Hell, most of the graphics and stuff aren't mine anyway (see above). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://zorasoft.net/