=============================================================== Advanced Engine Required: GZDoom v3.0.1 Visit http://debuilds.drdteam.org =============================================================== Title : Doomzone v1.8 Filename : doomzone.pk3 Author : Jay Reichard Email Address : silentzorah@gmail.com Misc. Author Info : I AM miscellaneous. Description : A class-based weapon mod with thirteen different loadouts for ZDoom, inspired by the Killzone series. Additional Credits to : Fisk Zinnemann, Teddy Laisure, Teh Nems, Bathy Salts, TBG, XTerra, Seran for beta testing Footman for GL dynamic lighting under GZDoom Derrick Drysdale for custom M_DOOM lump Kinsie for destroyable objects from Doom Enhanced The good folks at zdoom.org who have had to put up with my insane questions Gothic for additional Dark Matter Gun coding Daniel for Mini-Nuke coding Nash for original gore code base, screen tilt script saegiru for additional HUD coding The Zombie Killer for flashlight coding CaptainManiac and BadMojo for bloody screen and fadeout effects Blue Warrior for additional coding See Credits section for additional credits! Special Thanks To: : CaptainJ, for putting together some awesome new inventory sprites and sounds! ================================================================ * Play Information * Game : DOOM, DOOM II Episode and Level # : All Single Player : Yes Cooperative 2-4 Player : Not tested, probably works Deathmatch 2-4 Player : Yes (LAN) Difficulty Settings : All New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DeepSea, Adobe Photoshop, MSPaint, Notepad, ACC Known Bugs : Loading a saved game and adding a bot may cause inventory management to misbehave. Just play real netgames. ================================================================ * The Classes * Class: Support Active Skill: Medikit Starter: LS57 SMG Explosive: Frag Grenade Exotic: VC5 Arc Rifle Bonuses: None Description: The recruit. Likely his first time in real combat. Fairly accurate, versatile. Good for leading the charge and laying down supporting fire. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol - M4 Revolver 3 - M66 Suppressed Machine Pistol 4 - LS57 Sub-Machine Gun 5 - UAC11 Scattergun 6 - StA-52 Light Assault Rifle - M82SE Suppressed Assault Rifle 7 - M224-A1 Light Machine Gun 8 - StA-59B Pulver 9 - VC5 Arc Rifle 0 - StA-5X Arc Cannon Class: Gunner Active Skill: Sentry Turret Starter: M224-A1 LMG Explosive: Frag Grenade Exotic: VC21 Boltgun Bonuses: 20% chance to pick up extra ammo -5% movement speed Description: The commando. Loves the feel of a heavy machine gun in his hands. Good for suppression. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol 3 - VC8 Shotgun Pistol 4 - M224-A1 Light Machine Gun 5 - StA-11 Sub-Machine Gun StA-59B Pulver 6 - LS13 Combat Shotgun 7 - StA-3 Stova LMG StA-62 Minigun 8 - StA-2 Grenade Launcher 9 - VC21 Boltgun 0 - StA-5X Arc Cannon Class: Tactician Active Skill: Spawn Grenade Starter: StA-11 SMG Explosive: Frag Grenade Exotic: StA-X3 W.A.S.P. Bonuses: 20% resistance to bullets -10% movement speed Starts each level with full automap Description: The veteran. Has seen a lot of combat, proficient with a wide variety of weaponry. Good as a final line of defense. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol 3 - M4 Revolver 4 - StA-11SE Suppressed Sub-Machine Gun LSR44 Spoor 5 - LS-13 Combat Shotgun 6 - M82 Assault Rifle 7 - StA-52 Light Assault Rifle 8 - VC-9 Rocket Launcher 9 - StA-X3 W.A.S.P. 0 - StA-5X Arc Cannon Class: Demolition Active Skill: Disguise Starter: LS13 Shotgun Explosive: Proximity Mine Exotic: M327 MGL Bonuses: 20% resistance to explosives and fire -5% movement speed Description: The demolition expert. When it absolutely must die or be destroyed, he's the man to call. Good for dealing heavy damage. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol 3 - LS-13 Combat Shotgun StA-12 Inferno Shotgun 4 - StA-11 Sub-Machine Gun 5 - StA-52SE Suppressed Light Assault Rifle 6 - StA-14 Battle Rifle 7 - StA-2 Grenade Launcher 8 - VC-9 Rocket Launcher 9 - M327 Multiple Grenade Launcher 0 - StA-5X Arc Cannon Class: Marksman Active Skill: Cloak Starter: StA-14 Rifle Explosive: Proximity Mine Exotic: VC1 Flamethrower Bonuses: None Description: The marksman. Prefers to line his shot up just right and inflict massive damage with a one-shot rifle. Good for sniping. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol 3 - VC8 Shotgun Pistol M66 Suppressed Machine Pistol 4 - StA-14 Battle Rifle ASP Burst Rifle 5 - StA-52 Light Assault Rifle 6 - LSR44 Spoor 7 - VC-32 Sniper Rifle 8 - M33 Suppressed Sniper Rifle 9 - VC-1 Flamethrower 0 - StA-5X Arc Cannon Class: Recon Active Skill: Sentry Drone Starter: M82 Assault Rifle Explosive: Frag Grenade Exotic: None Bonuses: Secondary fire options Description: The walking armory. Has no problem picking up a weapon with little to no training, a natural in the field. Uses the weapons he finds to their fullest potential. Good for versatility. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol M4 Revolver 3 - M82G Assault Rifle 4 - StA-52SG Light Assault Rifle 5 - LS-13 Combat Shotgun 6 - StA-11 Sub-Machine Gun 7 - M224-A1 Light Machine Gun 8 - StA-3 Stova LMG 9 - VC-9 Rocket Launcher VC-21 Boltgun 0 - VC1 Flamethrower StA-62 Minigun Class: Heavy Active Skill: Boost Starter: M224-A3 Heavy Machine Gun Explosive: Frag Grenade Exotic: StA-5X Arc Cannon Bonuses: Secondary fire options, Starts with all Arc Cannon mods Description: The walking tank. Bringing a massive heavy machine gun that weighs enough to break the backs of lesser men, the Heavy is great for both suppression and demolition. Good for slaughter. Arms: 1 - M32 Combat Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol 3 - M4 Revolver 4 - M224-A3 Heavy Machine Gun StA-62 Minigun 5 - StA-52SG Light Assault Rifle M82G Assault Rifle 6 - LS18 Shredder Shotgun 7 - VC-9 Rocket Launcher 8 - M327 Multiple Grenade Launcher 9 - UAC7 Rocket Launcher 0 - StA-5X Arc Cannon Class: Colonel Active Skill: Ghost Starter: StA-3 Stova LMG Explosive: Teslite Grenade Exotic: VC5 Arc Rifle, VC21 Boltgun, M327 MGL, VC1 Flamethrower, StA-X3 W.A.S.P. Bonuses: 20% resistance to bullets, explosives and fire Description: The hardcore. Carries a ton of heavy weaponry, commands authority from friend and foe alike. Good for laying the smackdown. Arms: 1 - FSK-7 Fury Knife - MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol 3 - StA-3 Stova LMG StA-62 Minigun 4 - LS-13 Combat Shotgun 5 - VC-32 Sniper Rifle 6 - VC21 Boltgun 7 - M327 Multiple Grenade Launcher 8 - VC1 Flamethrower 9 - VC5 Arc Rifle 0 - StA-X3 W.A.S.P. Class: Mercenary Active Skill: Carapace Starter: StA-52SE Assault Carbine Explosive: Incendiary Grenade Exotic: M327 Multiple Grenade Launcher, VC39 Accelerator Rifle Bonuses: Starts each level with radar Knife melee on all weapons Description: The soldier of fortune. Unbound by such things as "ethics" and "rules of engagement," the Mercenary works alone, and gets results. By any means necessary. Good for overwhelming hordes. Arms: 1 - FSK-7 Fury Knife - MX-45 Combat Chainsaw 2 - StA-18SE Silenced Semi-Automatic Pistol 3 - M66 Silenced Machine Pistol 4 - StA-52SE Silenced Light Assault Rifle - M82G Assault Rifle 5 - LS57 Sub-Machine Gun 6 - LS18 Shredder Shotgun - StA-12 Inferno Shotgun 7 - M224-A1 Light Machine Gun 8 - M33 Silenced Sniper Rifle 9 - M327 Multiple Grenade Launcher 0 - VC39 Accelerator Rifle Class: Elite Starter: M82 Assault Rifle Explosive: Frag Grenade Exotic: UAC14 "Super" Shotgun, XBFG10k, "Unmaker" Bonuses: 20% resistance to slime, lava, and plasma +50% melee damage Description: The badass. He's a man and a half, got a fist full of vertebrae and a head full of mad. Good for utter annihilation of everything that moves. Arms: 1 - Fists MX-45 Combat Chainsaw 2 - StA-18 Semi-Automatic Pistol MG88 Enforcer SMG 3 - LS-13 Combat Shotgun UAC14 "Super" Shotgun 4 - UAC Mk.2 Chaingun StA-62 Minigun 5 - M327 Multiple Grenade Launcher UAC7 Rocket Launcher 6 - UAC S3 Plasma Rifle Q-97 Railgun 7 - UAC16X Gauss Cannon - XBFG10k Plasma Cannon 8 - Unknown Demonic Xenomorph - "Unmaker" Class: Slipgater Starter: UAC11 Scattergun Explosive: Proximity Mine Exotic: M327 Multiple Grenade Launcher, Q-96 Thunderbolt Bonuses: 20% resistance to flames & explosives -5% movement speed Description: The psycho. He tumbled through the slipgates from a very unfriendly dimension, and seeks to return to finish the job. Armed with a scattergun, axe, and a seriously bad attitude. Arms: 1 - Axe 2 - StA-18 Semi-Automatic Pistol UAC11 Scattergun 3 - UAC22 Sweeper 4 - Q-24 Nailgun - Lava Nailgun 5 - Q-28 Perforator - Lava Perforator 6 - ARM27 Clusterfrag Launcher - M327 Multiple Grenade Launcher 7 - UAC7 Rocket Launcher - ARM17 MultiRocket Launcher 8 - UAC S4 Hyperblaster - Q-96 Thunderbolt 9 - ARM97 Laser Cannon - Q-97 Railgun 0 - Q-105 Dark Matter Gun Class: Samurai Starter: Nobitsura Kage Explosive: Sticky Bomb Exotic: ZI-17 Guardian, ZI-97 Mini-Nuke Bonuses: Infinite shurikens 20% resistance to melee attacks Description: The assassin. When a two-million dollar deal fell through, he played an instrumental part in the demon invasion, albeit not intentionally. Weilding the legendary Nobitsura Kage and a bad attitude, the Samurai will send the hordes back to Hell, or die trying. Arms: 1 - Nobitsura Kage 2 - Shuriken Type-17 Crossbow 3 - ZICS Riot Shotgun 4 - ZI-63 SMG - Dual ZI-63 SMG 5 - Onibi Flamethrower 6 - Type-24 Yari 7 - M327 MGL 8 - Q-97 Railgun 9 - ZI-17 Guardian 0 - ZI-97 Mini-Nuke Class: Pointman Active Skill: Reflex Time Starter: AT-14 Rakow Explosive: Frag Grenade Exotic: MP-50 Repeating Cannon Bonuses: 20% resistance to bullets -10% movement speed Description: The tormented. Battling nightmarish of his cursed family, the Pointman sought asylum in the military. Both he and his psychotic brother foresaw this war in their dreams. Arms: 1 - Fist - MX-45 Combat Chainsaw 2 - AT-14 Rakow Dual AT-14 Rakow 3 - LS57 SMG Type-12 Laser Carbine 4 - StA-52 LAR 5 - VK-12 Vollmer 6 - AT-HV10 Penetrator 7 - ASP Burst Rifle 8 - Type 7 Particle Rifle 9 - MOD-3 Andra 0 - MP-50 Repeating Cannon * The Weapons * M32 Combat Knife Type: Melee Damage: **** Speed: *** Range: * Magazine: N/A Class: Support, Gunner, Tactician, Demolition, Marksman, Recon Description: Basic standard issue combat knife. Silent. FSK-7 Fury Knife Type: Melee Damage: **** Speed: *** Range: * Magazine: N/A Class: Colonel, Mercenary Description: Serrated standard issue combat knife. Hits twice per use. Silent. Fists Type: Melee Damage: ** Speed: **** Range: * Class: Elite Description: Your fists. Silent. Axe Type: Melee Damage: ***** Speed: ** Range: * Class: Slipgater Description: A sharp blade attached to an elongated pole. Silent. Nobitsura Kage Type: Melee Damage: ***** Speed: *** Range: ** Class: Samurai Description: Legendary katana of demons' bane. Silent. Shuriken Type: Secondary Damage: ** Speed: *** Range: *** Class: Samurai Description: Sharp metal blades, meant for throwing. Silent. StA-18 Semi-Automatic Pistol Type: Secondary Damage: ** Speed: *** Range: **** Magazine: 12 Class: All Description: 9mm standard issue pistol. Suppressor optional (Mercenary). Burst fire optional (Recon). Flashlight equipped. AT-14 Rakow Type: Secondary Damage: ** Speed: *** Range: **** Magazine: 18 Class: Pointman Description: 9mm standard issue pistol. Dual weildable. Flashlight equipped. M4 Revolver Type: Secondary Damage: **** Speed: ** Range: ***** Magazine: 6 Class: Support, Tactician, Recon Description: Revolver chambered in .357. M66 Machine Pistol Type: Secondary Damage: ** Speed: *** Range: *** Magazine: 18 Class: Support, Marksman, Mercenary Description: Fully automatic 9mm machine pistol. Suppressor equipped. Burst fire optional (Mercenary). Flashlight equipped. VC8 Shotgun Pistol Type: Secondary Damage: **** Speed: ** Range: ** Magazine: 3 Class: Gunner, Marksman Description: Magazine-fed pistol customized to fire shot shells. LS57 Sub-Machine Gun Type: Primary Damage: *** Speed: **** Range: *** Magazine: 40 Class: Support, Mercenary Description: Fully automatic 9mm sub-machine gun. Selective fire capable. Flashlight equipped. Type-17 Crossbow Type: Primary Damage: **** Speed: *** Range: **** Magazine: 18 Class: Samurai Description: Semi-automatic crossbow. Selective fire optional. ZI-63 Sub-Machine Gun Type: Primary Damage: *** Speed: ***** Range: *** Magazine: 40/80 Class: Samurai Description: 4.6mm SMG. Selective fire optional. Flashlight equipped. Dual weildable. M82 Assault Rifle Type: Primary Damage: **** Speed: *** Range: **** Magazine: 32 Class: Support, Tactician, Recon, Elite Description: 7.62 fully automatic assault rifle. Selective fire capable. Underslung grenade launcher optional (Recon, Mercenary). Flashlight equipped. StA-59B Pulver Type: Primary/SpecOps Damage: ***** Speed: ** Range: ***** Magazine: 50 Clas: Support Description: 7.62 fully automatic assault rifle. Underslung homing missile launcher. Flashlight equipped. M224-A1 Light Machine Gun Type: Primary Damage: ***** Speed: **** Range: * Magazine: 80 Class: Support, Gunner, Recon, Mercenary Description: .50 caliber machine gun. Flashlight equipped. M224-A3 Heavy Machine Gun Type: Primary Damage: ***** Speed: ***** Range: * Magazine: 400 (600 with Backpack) Class: Heavy Description: .50 caliber machine gun. Belt-fed, no reloading. Underslung rocket launcher equipped. StA-11 Sub-Machine Gun Type: Primary Damage: ** Speed: **** Range: *** Magazine: 48 Class: Gunner, Tactician, Demolition, Recon Description: Fully automatic 9mm Makarov sub-machine gun. Selective fire capable. Suppressor optional (Tactician). Flashlight equipped. StA-2 Grenade Launcher Type: SpecOps Damage: ***** Speed: * Range: *** Magazine: 1 Class: Gunner, Demolition Description: 40mm grenade launcher. Break action reload mechanism. StA-3 Stova LMG Type: SpecOps Damage: *** Speed: ***** Range: *** Magazine: 100 Class: Gunner, Colonel, Recon Description: 7.62mm light machine gun. StA-62 Minigun Type: Exotic Damage: **** Speed: ***** Range: *** Magazine: 400 / 600 Class: Gunner, Colonel, Elite Description: .50 caliber minigun. Slight windup when firing. Does not require reload. VC9 Rocket Launcher Type: SpecOps Damage: ***** Speed: * Range: *** Magazine: 1 Class: Tactician, Demolition, Recon Description: Tank busting rocket launcher. Seeking mode optional (Recon, Heavy). LS13 Combat Shotgun Type: Primary Damage: ***** Speed: * Range: *** Magazine: 8 Class: Tactician, Demolition, Recon, Colonel Description: 00 buck shotgun. Selective fire optional (Recon, Elite). Flashlight equipped. Tube-fed magazine. VK-12 Vollmer Type: Primary Damage: ***** Speed: * Range: *** Magazine: 12 Class: Pointman Description: 00 buck shotgun. Flashlight equipped. Detachable box magazine. ZICS Riot Shotgun Type: Primary Damage: ***** Speed: *** Range: ** Magazine: 4 Class: Samurai Description: 00 buck gatling shotgun. Selective fire optional. Flashlight equipped. Detachable box magazine. StA-52 Light Assault Rifle (LAR) Type: Primary Damage: **** Speed: **** Range: *** Magazine: 40 Class: Demolition, Marksman, Recon, Mercenary, Heavy Description: 5.56 light assault rifle. Selective fire capable. Suppressor optional (Demolition, Mercenary). Underslung shotgun optional (Recon, Heavy). Flashlight equipped. Onibi Flamethrower Type: SpecOps Damage: **** Speed: ***** Range: *** Magazine: 60 Class: Samurai Description: Propane flamethrower. Fires a stream of burning gas that sets enemies on fire. Selective fire optional - Napalm bomb. StA-14 Battle Rifle Type: Primary Damage: **** Speed: ***** Range: ***** Magazine: 12 Class: Marksman, Demolition Description: 7.62 semi-automatic battle rifle. VC32 Sniper Rifle Type: SpecOps Damage: ***** Speed: * Range: ***** Magazine: 6 Class: Marksman, Colonel Description: .308 bolt-action sniper rifle. Sighted. 2x and 5x zoom. M33 Sniper Rifle Type: SpecOps Damage: **** Speed: ***** Range: ***** Magazine: 12 Class: Mercenary Description: 7.62 semi-automatic sniper rifle. Sighted. 2x and 5x zoom. Suppressor equipped. LS18 Shredder Shotgun Type: SpecOps Damage: **** Speed: *** Range: ** Magazine: 10 Class: Mercenary Description: Fully automatic 00 buck shotgun. Flashlight equipped. Replacable drum magazine. StA-12 Inferno Shotgun Type: SpecOps Damage: ***** Speed: *** Range: ** Magazine: 5 Class: Mercenary Description: Semi-automatic dragon's breath shotgun. Flashlight equipped. Replacable box magazine. UAC14 "Super" Shotgun Type: Exotic Damage: ***** Speed: * Range: ** Magazine: 2 (2 shells per shot) Class: Elite Description: Double barrel 00 buck shotgun. Break action reload mechanism. MX-45 Combat Chainsaw Type: Melee / Secondary Damage: **** Speed: ***** Range: * Magazine: N/A Class: All Description: Misdelivered chainsaw. Requires no fuel to operate. MG-88 Enforcer SMG Type: Primary Damage: *** Speed: **** Range: **** Magazine: 60 Class: Elite Description: 5.7 submachine gun. Burst fire optional. UAC Mk.2 Chaingun Type: Primary / SpecOps Damage: **** Speed: *** Range: ** Magazine: 60 Class: Elite Description: .30 caliber chaingun. UAC7 Rocket Launcher Type: Spec Ops Damage: ***** Speed: *** Range: *** Magazine: 5 Class: Elite, Slipgater Description: Semi-automatic rocket launcher. Replacable box magazine. Type-24 Yari Type: Spec Ops Damage: ***** Speed: *** Range: *** Magazine: 5 Class: Samurai Description: Semi-automatic rocket launcher. Detachable box magazine. Homing missiles optional. MOD-3 Andra Type: Spec Ops Damage: ***** Speed: **** Range: ** Magazine: 15 Class: Pointman Description: Burst fire rocket launcher. Replacable box magazine. UAC S3 Plasma Rifle Type: Spec Ops Damage: **** Speed: **** Range: **** Magazine: 50 Class: Elite Description: Prototype fully automatic plasma rifle. UAC S4 Hyperblaster Type: Spec Ops Damage: ***** Speed: *** Range: **** Magazine: 50 Class: Slipgater Description: Fully automatic laser rifle of Strogg origin. ARM97 Laser Cannon Type: Spec Ops Damage: ***** Speed: **** Range: ***** Magazine: 200/300 Class: Slipgater Description: Triple barreled fully automatic laser cannon. Origin unknown. Presumed to be of one of "Quake's" generals. UAC11 Scattergun Type: Primary Damage: *** Speed: ** Range: *** Magazine: 10 Class: Slipgater Description: Pump action birdshot shotgun. Flashlight equipped. Tube magazine fed. UAC22 Sweeper Type: Primary Damage: **** Speed: ** Range: ** Magazine: 10 Class: Slipgater Description: Pump action double barreled shotgun. Replacable box magazine. Q-24 Nailgun Type: Primary Damage: *** Speed: *** Range: **** Magazine: 50 Class: Slipgater Description: Double barreled fully automatic nailgun. Flashlight equipped. AT-HV10 Penetrator Type: Spec Ops Damage: **** Speed: ** Range: **** Magazine: 25 Class: Pointman Description: Weaponized pneumatic nailgun. Flashlight equipped. Lava Nailgun Type: Spec Ops Damage: ***** Speed: *** Range: **** Magazine: 200/300 Class: Slipgater Description: Double barreled fully automatic nailgun of demonic origin. Fires tempered "lava" nails. Pierces armor. Q-28 Perforator Type: Primary Damage: **** Speed: ***** Range: *** Magazine: 100 Class: Slipgater Description: Nail-fed minigun. Slight windup. Lava Perforator Type: Exotic Damage: ***** Speed: ***** Range: *** Magazine: 200/300 Class: Slipgater Description: Nail-fed demonic minigun. Slight windup. Fires tempered "lava" nails. Pierces armor. Q-96 Thunderbolt Type: Exotic Damage: ***** Speed: ***** Range: **** Magazine: 100/100 Class: Slipgater Description: Destructive lightning weapon with a limited range. Selective fire capable. Discharges violently underwater. ASP Burst Rifle Type: Spec Ops Damage: **** Speed: ***** Range: **** Magazine: 30 Class: Pointman Description: 7.62mm burst fire rifle. Sighted. 3x zoom. Type 7 Particle Rifle Type: Spec Ops Damage: **** Speed: **** Range: ***** Magazine: 10 Class: Pointman Description: Experimental weaponized particle gun. Sighted. 10x zoom. Q-97 Railgun Type: SpecOps Damage: ***** Speed: *** Range: ***** Magazine: 5 Class: Slipgater Description: Hypersonic piercing railgun equipped with depleted uranium slugs. Sighted. 2x and 5x zoom options. Fully automatic hip-fire, semi-automatic fire sighted. Type-12 Laser Carbine Type: SpecOps Damage: ** Speed: ***** Range: ***** Magazine: 60 Class: Pointman Description: Military grade laser. Emits a constant high-powered beam of laser light. Causes combustion. Q-98 Phalanx Type: SpecOps Damage: ***** Speed: ** Range: ***** Magazine: 10 Class: Slipgater Description: Explosive magnesium slug launcher. Fires two slugs per trigger pull. Converts slugs into shrapnel for close range combat. Rips targets to shreds. Q-105 Dark Matter Gun Type: Exotic Damage: **** Speed: * Range: *** Class: Slipgater Description: Devastating black hole generator. Draws enemies toward fired projectile. Massive blast radius. VC5 Arc Rifle Type: Exotic Damage: *** Speed: ***** Range: ***** Magazine: 100 Class: Support, Colonel Description: Rechargable lightning gun. Does not require ammo. VC21 Boltgun Type: Exotic Damage: ***** Speed: * Range: **** Magazine: 10 Class: Gunner, Colonel Description: High speed explosive bolt launcher. StA-X3 W.A.S.P. Type: Exotic Damage: ***** Speed: ***** Range: *** Magazine: 9 Class: Tactician Description: Weaving Aircraft Seeking Projectile launcher. Three round burst with trigger press, fully automatic when trigger is held. Missiles spiral violently after launch. M327 Multiple Grenade Launcher Type: Exotic Damage: ***** Speed: ** Range: *** Magazine: 6 Class: Demolition, Colonel, Slipgater Description: 40mm grenade launcher. Replacable six round drum magazine. ARM17 Clusterfrag Launcher Type: Exotic/Spec Ops Damage: ***** Speed: ** Range: *** Magazine: 6 Class: Slipgater Description: Cluster bomb launcher. Splits into four separate frags. Detonates on soft targets. Replacable six round drum magazine. ARM27 MultiRocket Launcher Type: Exotic Damage: ***** Speed: ** Range: *** Class: Slipgater Description: Quad rocket launcher. Origin unknown. VC1 Flamethrower Type: Exotic Damage: ***** Speed: ***** Range: *** Magazine: 100 Class: Marksman, Colonel Description: Napalm equipped area-denial flamethrower. Fires a stream of burning fuel that sets enemies on fire. VC39 Accelerator Rifle Type: Exotic Damage: ***** Speed: ** Range: ***** Magazine: 9 Class: Mercenary Description: Prototype weaponized particle accelerator. Three round burst. Sighted. 2x and 5x zoom. MP-50 Repeating Cannon Type: Exotic Damage: ***** Speed: ** Range: *** Magazine: 50 Class: Pointman Description: Prototype weaponized plasma cannon. ZI-17 Guardian Type: Exotic Damage: ***** Speed: * Range: **** Magazine: 1 Class: Samurai Description: Spreadfire incendiary rocket launcher. Drops incendiary cluster bombs while missiles are in flight. Unknown Demonic Xenomorph - "Unmaker" Type: Exotic Damage: ***** Speed: ***** Range: ***** Magazine: Unknown Class: Elite Description: ??? UAC16X Gauss Cannon Type: Exotic Damage: ***** Speed: *** Range: ***** Magazine: 300/400 Class: Elite Description: Devastating nail cannon using electromatic nails. Charge mode available. StA-5X Arc Cannon Type: Exotic Damage: ***** Speed: ***** Range: ***** Magazine: 100 Class: Support, Gunner, Tactician, Demolition, Marksman, Colonel Description: Prototype man-portable plasma cannon. Selective fire capable. Damage amplifier upgrade available. Power usage upgrade available. Ventilation upgrade available. XBFG10k Plasma Cannon Type: Exotic Damage: ***** Speed: *** Range: ***** Magazine: 100 Class: Elite Description: Prototype man-portable plasma cannon. Selective fire capable. No upgrades required. ZI-97 Mini-Nuke Type: Exotic Damage: ***** Speed: * Range: *** Magazine: 1 Class: Samurai Description: Man-portable miniature nuclear missile. Must be armed before it can be fired. ================================================================ * Active Skills* Doomzone features various active skills for player classes (default key: mouse3). Here's a rundown of each active skill. Class: Support Active Skill: Medikit Cooldown: 30s Description: Throws a medikit for use by allied players or for the user. Class: Gunner Active Skill: Sentry Turret Cooldown: 60s Description: Sets an automated sentry turret to gun down enemies. Class: Tactician Active Skill: Spawn Grenade Cooldown: 120s Description: Throws a smoke grenade that summons reinforcements. Must be used in an open area with enough room for reinforcements to spawn in. Class: Demolition Active Skill: Disguise Cooldown: 120s Description: Disguises yourself as a demon to confuse and disorient enemies. No effect in Deathmatch. Disables when damaged. Class: Marksman Active Skill: Cloak Cooldown: 90s Description: Cloaks the user in light-bending energy. Reveals the user's presence while moving without being crouched. Disables when damaged. Class: Recon Active Skill: Sentry Drone Cooldown: 120s Description: Throws a beacon that summons a hovering drone to attack enemies. Class: Colonel Active Skill: Ghost Cooldown: 120s Description: Specialized cloak that allows projectiles to fly through the user. Class: Heavy Active Skill: Boost Cooldown: 60s Description: Increases movement speed and regenerates HP for ten seconds. Class: Mercenary Active Skill: Carapace Shield Cooldown: 120s Description: Spawns a hexagonal shield in front of the user that blocks hitscan and projectile attacks. Class: Pointman Active Skill: Reflex Time Cooldown: 40s Description: Slows down time for ten seconds. ================================================================ * Note About the HUD * The HUD in Doomzone is dual-purpose for both standard 4:3 aspect ratio, as well as 16:9/16:10 widescreen. Press the - or + keys to resize the HUD to your appropriate resolution. * Tips & Tricks * - Remember to reload. Default key is R. - If you can't justify the ammo to kill an enemy, or are in a tight spot in general, every weapon has a melee function. The default key is F. - Your weapons can cancel reloading if you're in a bind. Hit your melee key to stop reloading and execute a quick melee. You will still need to reload, but this might save your ass. - Your sniper scope can be toggled with Q. This key also switches fire modes for non-sniper weapons. You'll know which ones by the fire mode indicator above your ammo HUD. - Pressing Z while scoped changes the zoom level. Available modes are 2x and 5x zoom. - Some weapons come equipped with a flashlight - You'll know if you see an indicator next to your weapon bar reading "OFF". Toggle your flashlight with the Z key. But be warned, it may alert enemies nearby where you shine it! - Chuck grenades with your alt-fire key. Default key is Mouse2. - If you find yourself in a tough spot, use your active skill! Default key is Mouse3. Not all player classes have active skills. - Suppressed and melee weapons are unlikely to draw attention to the user, unless you do something stupid like throw a grenade. - If you find yourself low on health, try holding still for five seconds to start recovering a little HP. The regeneration caps at 25 HP, however, so you'll still need a med kit for that burn wound. - Both the LS13 and UAC-11 shotguns have reload cycles that can be interrupted by pressing the fire key at any time. Use this to your advantage in dangerous situations. - The envirosuit and biosuit not only protect against slime and lava, but offer partial resistance to elemental damage and immunity to the Maggot's poison. - The Marksman's cloak and Demolition's disguise are only prototypes. Taking too much damage disables them, and moving while not crouched will cause Marksman's cloak to fade. Use with extreme caution. - The Nobitsura Kage only unleashes its power in the right hands. Reload - Releases a devastating airslash projectile. Select Fire - Performs a life-stealing stab attack. Melee - Toss a single shuriken. - Shurikens can be thrown several different ways, when you're not weilding the Nobitsura Kage. Fire - Throw a single shuriken. Reload - Throw 3 shurikens in a spreadfire pattern. Select Fire - Throw 3 shurikens in a straight line. - Enemies don't just have more health and do more damage on harder difficulties. Some have new attack patterns, and some enemies are replaced completely. You've been warned! - You don't get anything for beating the game on Necro. But if you do, you're a badass. ================================================================ * Credits * -- Weapons -- M32 Combat Knife Sprites: ScubaSteve Sounds: Valve, CaptainJ FSK-7 Fury Knife Sprites: SilentZorah Sounds: Valve, CaptainJ M194 Fragmentation Grenade Sprites: CaptainJ Sounds: Tsume Xiao, Valve StA-18 Pistol Sprites: JoeyTD, Sgt. Shivers Sounds: Valve, GameBanana M4 Revolver Sprites: Mike12, Sgt. Shivers, Lobotomy Software, CaptainJ, silentzorah Sounds: Valve, MagmaCow M66 Machine Pistol Sprites: Captain Toenail, Mike12, Eriance, silentzorah Sounds: Valve, CaptainJ VC8 Shotgun Pistol Sprites: Captain J, Kirpi4 Sounds: id Software, Splash Damage, Gearbox LS57 SMG Sprites: JoeyTD, NeuralStunner, CaptainJ, DoomNukem, Carbine Dioxide, silentzorah Sounds: Valve, GameBanana M82 Assault Rifle Sprites: id Software, CaptainJ, DoomNukem, CarbineDioxide, silentzorah Sounds: Valve, CaptainJ StA-59B Pulver Sprites: Mike-12, SilentZorah (edit), CaptainJ, DoomNukem Sounds: MagmaCow M224-A1 LMG Sprites: HellCattX, Railgunner, silentzorah, CaptainJ, DoomNukem Sounds: Valve, CaptainJ M224-A3 HMG Sprites: CaptainJ Sounds: GameBanana StA-11 SMG Sprites: CaptainJ, Railgunner, silentzorah, Vostyok Sounds: MagmaCow, CaptainJ StA-2 Grenade Launcher Sprites: NMN Sounds: Valve, FreeDoom, GameBanana StA-3 Stova LMG Sprites: osjclatchford, DoomNukem, Carbine Dioxide, silentzorah Sounds: GameBanana StA-62 Minigun Sprites: Eriance, Z86 Sounds: id Software, GameBanana, CaptainJ VC9 Rocket Launcher Sprites: Apogee Sounds: id Software, Raven Software, CaptainJ LS13 Shotgun Sprites: Mike12, SgtMarkIV, zrrion the insect, silentzorah (color edit) Sounds: id Software, Splash Damage LS18 Shredder Sprites: Eriance Sounds: id Software, Raven Software, CaptainJ StA-12 Inferno Shotgun Sprites: Eriance, CaptainJ Sounds: GameBanana StA-52 Light Assault Rifle Sprites: Mike12, silentzorah, CaptainJ, DoomNukem, Carbine Dioxide, Chronoteeth Sounds: SgtMarkIV, Valve, CaptainJ StA-14 Battle Rifle Sprites: Richard Smith Long, CaptainJ, DoomNukem, Carbine Dioxide, silentzorah, Mike12, Blox Sounds: Valve, CaptainJ LSR44 Spoor Sprites: DoomNukem, silentzorah, Skulltag Team Sounds: Bethesda, MagmaCow VC-32 Sniper Rifle Sprites: DoomNukem, Carbine Dioxide, CaptainJ, silentzorah, Cory Whittle, TheDarkArchon, TODM, Valve, GhostKillahZero Sounds: id Software, Raven Software, Valve, CaptainJ M33 Sniper Rifle Sprites: NeuralStunner, CaptainJ, DoomNukem, Carbine Dioxide, silentzorah, Valve, TDOM, GhostKillahZero Sounds: Sera Otoro, CaptainJ UAC14 "Super" Shotgun Sprites: Eriance Sounds: id Software, FreeDoom UAC S3 Plasma Rifle Sprites: Eriance Sounds: id Software, CaptainJ UAC S4 Hyperblaster Sprites: Eriance Sounds: CaptainJ, Bethesda ARM97 Laser Cannon Sprites: CaptainJ Sounds: Bethesda, CaptainJ, id Software UAC22 Chainsaw Sprites: id Software, sgtMarkIV Sounds: id Software SA-92 Pistol Sprites: Eriance Sounds: MagmaCow MG-88 Enforcer SMG Sprites: Eriance, silentzorah, Mike12, CaptainJ Sounds: id Software UAC Mk.2 Chaingun Sprites: Lordsmash Sounds: id Software Axe Sprites: Mike12, scalliano, idgamer Sounds: Valve, Rogue, 3D Realms Q-4B Blaster Sprites: Mor'ladim Sounds: Raven Software UAC11 Scattergun Sprites: Eriance Sounds: Valve, Se7en UAC22 Sweeper Sprites: Eriance Sounds: Valve, heXum Q-24 Nailgun Sprites: Lazureus, Mechadon, Idgames, zrrion the insect Sounds: id Software, Valve, CaptainJ Q-28 Perforator Sprites: Id Software, Eriance, Uboa and Chronos "phantombeta" Ouroboros Sounds: id Software, Valve Q-96 Thunderbolt Sprites: Jimmy Beaubien, CaptainJ Sounds: id Software, Raven Software Q-97 Railgun Sprites: osjclatchford, 3D Realms Sounds: id Software, Raven Software Q-105 Dark Matter Gun Sprites: NMN, Zero Prophet, Reactor, Kronos, Midwa Sounds: idSoftware, Raven Software Additional Coding: Gothic VC5 Arc Rifle Sprites: JoeyTD Sounds: id Software, Splash Damage, CaptainJ VC21 Boltgun Sprites: zrrion the insect Sounds: Valve, id Software, Raven Software, CaptainJ StA-X3 W.A.S.P. Sprites: Eriance, Xaser, Ghastly_Dragon, Infernus Sounds: id Software, Valve, CaptainJ M327 MGL Sprites: Eriance Sounds: id Software, Raven Software, CaptainJ VC1 Flamethrower Sprites: Eriance Sounds: id Software, Eriance, Raven Software VC39 Accelerator Rifle Sprites: Eriance Sounds: id Software, Eriance, Raven Software, CaptainJ Unmaker Sprites: id Software Sounds: id Software, Raven Software StA-5X Arc cannon Sprites: Eriance Sounds: id Software, Raven Software ARM 27 Clusterfrag Launcher Sprites: Eriance, osjclatchford Sounds: iD Software ARM 17 MultiRocket Launcher Sprites: Eriance Sounds: id Software Lava Nailgun Sprites: Eriance Sounds: id Software, Raven Software, SeveN Lava Perforator Sprites: Eriance Sounds: id Software, Raven Software UAC16X Gauss Cannon Sprites: Kinsie Sounds: Bethesda, id Software XBFG10k Plasma Cannon Sprites: Zrrion the Insect Sounds: id Software AT-14 Rakow Sprites: OSJClatchford, Eriance, silentzorah (edit) Sounds: MagmaCow VK-12 Vollmer Sprites: Z.Franz Sounds: MagmaCow, GameBanana AT-HV10 Penetrator Sprites: Captain J Sounds: Captain J ASP Burst Rifle Sprites: Ninlhil, DoomNukem, Mike12, silentzorah (edit) Sounds: MagmaCow Type 7 Particle Rifle Sprites: Freedoom Team, zrrion the insect, silentzorah (color edit) Sounds: GameBanana MOD-3 Andra Sprites: Lord Smash, zrrion the insect Sounds: MagmaCow MP-50 Repeating Cannon Sprites: Eriance Sounds: MagmaCow Nobitsura Kage Sprites: osjclatchford, Mike12, Eriance, 3D Realms, GhostKillahZero Shuriken Sprites: GhostKillahZero, silentzorah, 3D Realms Type-17 Crossbow Sprites: Rogue Entertainment, silentzorah (color edit) ZICS Riot Shotgun Sprites: Mike12, 3D Realms ZI-63 SMG Sprites: Cage, Raziel236, silentzorah Sounds: MagmaCow Onibi Flamethrower Sprites: Zrrion the Insect, Eriance Type-24 Yari Sprites: zrrion the insect, Eriance, silentzorah ZI-17 Guardian Sprites: Eriance ZI-97 Mini-Nuke Sprites: Daniel sprites, 3D Realms, zrrion the insect Additional Coding: Daniel Type-12 Laser Carbine Sprites: Railgunner, Captain J, silentzorah (palette edit) Sounds: Monolith Q-98 Phalanx Sprites: Zrrion the Insect, XTerra (sprite edit), silentzorah (palette edit) Sounds: iD Software, silentzorah (editing) -- Enemies -- Pistol Zombiemen Sprites: Xaser Machine Pistol Zombie Sprites: Xim, Woolie Wool, Toke Undead Marines Sprites: Ixnatiful Plasma Zombie Sprites: Tormentor667, Captain Toenail, Ghastly Dragon Nailborg Sprites: Neoworm Nailborg Commando Sprites: Captain J Grenadier Commando Sprites: Xim Enforcer Marine Sprites: Taggart Grenadier / Pulver Zombie Sprites: Enjay Z-Secs Sprites: Captain Toenail Rocket Guy Sprites: The Innocent Crew Rocket Marine Sprites: Xim (weapon), Chain Mail (body) Boltgunner Sprites: Zrrion the insect Scattergunner Sprites: Taggart Sweeper Guy Sprites: Xim Shredder Guy Sprites: scalliano Rifle Zombie Sprites: [unknown] Undead Snipers Sprites: Neoworm, Tormentor667 Mech Demon Sprites: Neoworm, Vader Nail Demon Sprites: Neoworm, Vader, DeVloek Hell Warrior Sprites: Vader Cyber Baron Sprites: Ben2k9 Death Incarnate Sprites: Eriance Dark Cacodemon Sprites: Tormentor667 Forgotten One Sprites: Captain Toenail Vulgar Sprites: Eriance Behemoth Sprites: [unknown] Arachnotron MK2 Sprites: Jimmy Arachnotank Sprites: Master of Disasters Annihilator Sprites: Eriance Arachnophyte Sprites: Xaser, Quasar Helghast Troops Sprites: TODM Wraith Sprites: Eriance, Dreadopp Maggot Sprites: Vader, Ghastly_dragon, Mike12 Shadow Sprites: Vader Sentry Bot Sprites: [unknown] Dark Imps Sprites: Various Afrit Sprites: Espi, Ebola Aracnorb Sprites: Jimmy91, Yurithehairfan Catharsi Sprites: Rottking Suicide Bomber Sprites: Tormentor667 Cybruiser Sprites: Eriance Diabloist Sprites: Eriance Female Zombies Sprites: ID Software, the Skulltag Team, Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, Captain Toenail Commandos Sprites: Marty Kirra ASP Zombie Sprites: Marty Kirra Onibi Commando Sprites: Enjay Yari Commando Sprites: Eriance, 3D Realms, ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon, scalliano Suffering Elemental Sprites: Onslaught Six Sounds: Z86 Devorator Sprites: Eriance Skullwalker Sprites: Eriance ================================================================ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided you give proper credit. Hell, most of the graphics and stuff aren't mine anyway (see above). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://zorasoft.net/ http://www.moddb.com/mods/doomzone