Zagemod v2.0 Changelog -- General -- * Increased Pistol magazine capacity. (15 -> 18) * Increased Pistols Akimbo magazine capacity. (30 -> 36) * Increased Heavy Pistol magazine capacity. (10 -> 15) * Increased Auto Pistol magazine capacity. (17 -> 24) * Changed Doomguy's jump sound. * Changed 64 Guy's jump sound. * Changed 64 Guy's pain sound suite. * Changed 64 Guy's death sound suite. * Changed AlphaGuy's jump sound. * Changed Rocket Launcher's fire sound. * Flamethrower's altfire now deals damage. * Drastically nerfed Corpulent's damage output. * Aracknight projectiles no longer deal splash damage. * Changed Araknight's firing pattern. * Changed walking sound for Aracknight. * Changed multiple sounds for Mindweaver. * Vassago now has resistance to Fire damage. (50%) * Changed Alpha Shotgun's cocking sound. * Changed Cacolantern's sprites. * Changed Abaddon's sprites. * Gave Abaddon a new sound suite. * Suicide Bomber now drops a human soul. * Shocktroopers now drop a human soul. * Tyrants now drop 5 demon souls. * Changed Missile Launcher pickup sprite. (Credit: XTerra1) * Changed Breach Shotgun pump sound. (Credit: XTerra1) * Changed Combat Rifle sound. (Credit: XTerra1) * Updated Auto Pistol and Sniper Rifle sprites. (Credit: XTerra1) * Corpulent and Aracknight now have proper death/xdeath animations. * Removed radius damage on EMG pistol's burst shot. * Lava nails now do fire damage, with lingering DOT. * Doomguy, ST-Guy, 64-Guy, Alphaguy, and Quakeguy have new weapon bobbing animations. * Changed Grenade Launcher up and fire sound. * Changed Laser Cannon's up sound. * Increased zoom level for Battle Rifle and Sniper Rifle. (2x -> 5x) * Pain Elemental now only spawns three souls on gib instead of six. * Nailgun's lava nail damage decreased. (8 -> 7) * Perforator's lava nail damage decreased. (16 -> 14) * Decreased EMG Pistol's ammo consumption. One bullet for double tap, two bullets for triple tap. * Auto Shotgun's altfire changed to a slug + three pellets of buckshot that deal SSG damage. * BFG-class weapons now have their DamageType set to BFG. * Dark Matter Cannon now has its DamageType set to Void. * Baron/Knight style monsters now have their own gore spawner when crushed. * Retranslated GreenGibs sprite to better match Barons/Knights. * Reworked the altfire for Pistol, Heavy Pistol, and Duty Pistol. Altfire now shoots faster at the cost of accuracy. Holding Fire + AltFire causes the weapons to fire even faster, in a sort of panic mode. Use wisely! * Enforcer altfire has been changed to a three round burst at double accuracy. * Scattergun altfire has been changed to a hybrid buck/slug round. * Melee weapons no longer force the crosshair to be off, instead using crosshair #1. * Slightly edited reload frames for SMG to show a round in the magazine instead of just jamming an empty mag into the receiver. * Ammo can no longer be crushed. -- Additions -- * Added new RandomSpawner for Mancubus, moved Corpulent to Mancubus spawn. * Added new RandomSpawner for Arachnotron, moved Aracknight to Arachnotron spawn. * New Monster: Arachnotron Mk2! What's worse than a spider demon with one plasma cannon? One with two cannons. Spawns on Arachnotron spots. * Added new RandomSpawner for Baron. * New Monster: Fireborne Baron! This guy slings fire like singles at a strip club. Spawns on Baron spots. (Sprites: Eriance, Maelstrom; Brightmaps: Sandypaper) * New Monster: Hectebus! Oh great, one more fatty. Replaces Stealth Mancubus. (Sprites: AgentSpork; Sounds: Blizzard, Vader; Brightmaps: Sandypaper) * New Monster: Aracnorb! Where's your legs, buddy? Replaces Stealth Arachnotron. (Sprites: Jimmy91, Yuraofthehairfan; Sounds: Jimmy91) * New Monster: Draugr! Like a Revenant, but a little tougher. Spawns on Revenant spots. (Sprites: Amuscaria) * New Weapon: Blaster Rifle! You there! Freeze! For QuakeGuy. (Sprites: Amuscaria) * New Monster: Bruiser! Remember, when you're watching Rule 34, it watches back. And it's pissed. Spawns on Mancubus spots. (Sprites: Faceman2000) * New Weapon: Skulltagger! Damn, those canister shells make things splatter nicely. For ST-Guy. * New Monster: Suffering Elemental! Double the soul launchers, double the bullshit. (Sprites: Onslaught Six) * Heretic support added. * All Heretic mobs drop the new Ruby Vials (+5 HP w/overheal) and Emerald Vials (+5 Armor w/overheal) at varying rates. * All Heretic mobs have had their mass doubled. * Heretic Imp now deals contact damage while dashing, and has a chance to throw fireballs. * Heretic Imp Leader now known as Afrit, has a new spriteset and is more aggressive. (Sprites: Virtue) * Golems now drop ribbons when damaged or die. Walk cycle smoothed out. Walk speed increased. * Nitrogolems now have their own spriteset. * Disciples now have a melee attack and ice death sprite. (Sprites/Code: MagicWazard) Health increased to 250. Damage type set to Void. * Iron Lich's projectiles now deal Fire and Ice damage. Health increased to 1000. * Sabreclaws now explode on death to further differentiate them from Golems. * Ophidians have new attack patterns and move faster. * D'Sparil (both forms) is immune to BFG and Void damage. I'm not letting you BFG-slap your way out of this one! * D'Sparil's skeleton has been translated so that it fits with gibs a bit more closely. * Added high quality sounds for Heretic. (Credit: Dwars) * Added Fate's Path optional episode to the episode selection menu. * New Player Class: HereticGuy! No one said being a Heretic was going to be easy. * New Weapon: BFC! On loan from a Slayer of a different time, for HereticGuy. Spawns on Firemace spots. (Sprites: osjclatchford) * Added Nash's Weapon Sway mod, by, uhh... Nash. Thank you for making awesome stuff, as always! * New Weapon: Staff of D'Sparil, for HereticGuy! Wait, really? (Sprites: NeoWorm; Additional Coding: Gothic) * Neo-Nightmare difficulty is no longer available. -- Bug Fixes -- * Fixed missing brightmap on FLOOR8_3. * Fixed incorrect pain sprite for Cacolantern. * Fixed brightmaps for Blood Demon variants 2-4. * Fixed Arachnotrons being able to infight when hit with their own grenades. * Added missing obituary for Blood Demon. * Fixed Black Gib #3 spawning green blood trails. * Fixed Vulkan Shotgun playing the wrong pickup sound. * Fixed S3 Plasma Rifle occasionally not stopping its idle sound when deselecting. * Fixed S3 Plasma Rifle magazine showing the wrong icon on the HUD. * Fixed rocket jumping. * Fixed Duty Pistol's grenade animation. * Fixed being able to launch infinite ice bombs or flame belches without ammo after firing the Delta-12 Chaingun. * Fixed ice bomb and flamebelch layers being overridden and potentially causing weapons to enter infinite recursion states. * Fixed incorrect dynamic lighting for Calamity Blade. * Fixed Pinkies not resetting their mass or clearing the NOPAIN flag after lunging. * Fixed Forgotten One's death sound. * Fixed Chaingun sprite snapping back and forth during altfire sequence. * Added missing quake FX for Ice Bomb. * Added Imp #4 back to the Imp spawner rotation. * Fixed jump to non existent state in Crucible.