Additions -Implemented the Revolver and "Vanguard" boltgun, with alt fires. -Implemented Nightmare Arachnotron, adding the Thunderbolt to the monsters' arsenal. -Implemented Death Elemental, a Spectre-like Pain Elemental that can spit Psychics, Poison Souls, Phantasms, and Mancubus fireballs, in addition to Lost Souls and Forgotten Ones. -Created a logo to replace the title on the main menu screen. -Weapon selection order implemented by order of player convenience. -Added Berserker, Slipgater, and Demolition classes. -Implemented 35% air control, allowing players to change direction in mid-air. -Added fonts that allow for lowercase letters and more symbols. -Added smoother animations for the Axe, Bouncer, Shotgun, Super Shotgun, and Quad Shotgun. -Added Doomguy to class list as a basic start option. Changes (+ for buffs, - for nerfs, = for aesthetic changes) =Merged Classy Bastards into the base mod. -Altered Revenant code to fire both normal and homing rockets with equal probabilities. Both do less damage. +Carrion Cannon now uses Reload plus directional input for faster fire mode selection. +Carrion Cannon Ice rounds now bounce, being able to strike more than one target. +Rebalanced Carrion Cannon projectiles with overall damage increase. =Quake radius of Arbiter nuke exteded from 1000 to 2000. +Increased carry capacity for Field Medkits and Armor Repair Kits to 9. -Decreased carry capacity for Invulnerability Spheres to 1. This has the side-effect that these are not given by the "Give All" cheat. -Reduced chance for Field Medkits to be dropped by Needle Gals, Chainsaw Zombies, and Blue Armor spawns. -Fiend fires a single blood shot for 5d10 instead of 2 for 4d8 each. =Removed Chainsaw Zombie's pain sound. -Removed x2 damage for BFGBlast and EnergyBlast-type attacks from all monsters, significantly weakening all three BFGs and the Phalanx Particle Cannon. +Fallen is now immune to fire. =All Shall Perish renamed to Torment 'n Torture (TNT). Serious Mode renamed to Hurt Me More. +TNT mode incorporates enemies from Monster Closet into the re-shuffled spawners. -Damaging floors are now nullified when playing on TNT mode. +/-Main 5 difficulties have been rebalanced. In general, easy modes are easier and hard modes are harder. -EasyBossBrain removed from Hurt Me Plenty. -Dark Matter Cannon damage has been reduced. It now only does a flat 100 damage as it rips. Explosion damage has been increased, but the radius was reduced. +Quad Shotgun Zombie fires single slugs at long range. =Quad Shotgun Zombie fire sounds changed to match player's. +/-Stone Cacodemon laser weakened and made slower, fires more plasma shots, pain chance increased. +Unmaker spirits bounce off walls and floors. The weapon can now be used effectively in tight spaces. =Implemented DoomZone napalm balls for better visual effect. +Switched out Demolition's Pistol for a Shotgun with explosive slugs on alt-fire. -General overall nerfs made to classes. +Changed Quad Shotgun's alt-fire to dragon's breath, spewing 40 fireballs in a loose spread. +Biosphere does not leak. +Reduced HAMR spread and rate of fire and increased damage, attempting to make it more balanced and practical. +Changed the Regen Sphere to a Blood Sphere that gives 10% health drain. This change is only temporary. +Added a weakened dash to the Heavy and Gunner classes. =Spearhead shots only fire from center, spread increased to compensate. +Arbiter Nuke creates widespread flames. =Changed damage screen flash to dark blue for the Elite. +Added custom weapons to the Marine, Hunter, Sniper, Heavy, Gunner, Medic, Technician, Demolition, and Slipgater classes. +/-Ranger class gains perfect accuracy with some weapons at the cost of fire rate. =Added different marine sprites for each class. -Movement speed halved while sighted in with the Sniper Rifle and Railgun. +/-Diabloist summon chance reduced, health increased slightly. =Shortened the Shotgun's cocking sound to synchronize it with the animation. Bugs Fixed -Dark Imp projectiles made no sound upon death. -Ice deaths failed to make calls to A_KillMaster and A_BossDeath. -Rifle appeard lower than intended when the full-screen HUD was enabled. -Certain resurrection attempts by the Archvile were causing the game to freeze. -Ammo pickups, health and armor bonuses could be taken when full. -Backpacks gave no ammo after extending capacity if ammo was full before picking them up. -Serpents were not immune to fire. -Quad Shotgunner would appear as an SSG Guy at first if summoned through the console. -Revolver wasn't dropping spent casings properly. -Chaingunners summoned by the Diabloist outside of DOOM II and Final DOOM were invisible. Documentation -Added Ben Johnson as beta tester. -Added Jacob Smith, Resident Evil 5, and Ratchet and Clank as inspiration and idea base for the Carrion Cannon -Included the changelog you are reading now. -Extracted [modname].txt from each archive. -Placed all text files in a Documentation subfolder.