Zagemod v1.5 Changelog -- General Changes -- * Argent Cells now give two BFG shots instead of one. * Added recoil to Auto Shotgun. * BFG2016 ammo system reworked. One shot requires 30 cells. * Eliminated D-12 Chaingun's spinup per Eternal specs. * Fire deaths have a chance to drop loot. * EMG Pistol now features a three round burst for its primary fire. * EMG Pistol no longer needs to charge for its alternate fire. Consumes Bullets. * Added Heavy Assault Rifle's micro missile count to HUD. * Changed SlayerGuy's portrait. * Zoragal's max HP increases by 10 with every Berserk pickup. * Added context sensitive fodder spawns. * Lazarus Guard nametag changed to Hellified Soldier. * Hellified Soldier sprites changed. (Credit: DrPyspy) * New brightmaps for Hellified Soldier sprites. * Increased Hellified Soldier HP (50 -> 70) * Changed invulnerability colormap to gold. * Weapon drops for SlayerGuy and QuakeGuy are now enabled by default. * Set damage type for Maggot to Poison. * Increased reload speed for Riot Shotgun. * Updated Unmaker sound. * Restored wooden furniture for Super Shotgun and added bead sight. * S3 Plasma Rifle now features reloading. * Magnum Pistol renamed to Duty Pistol. -- Additions -- * New Weapon: Doomblade! It slices, it dices, it does julienne fries! Melee weapon for SlayerGuy. (Sprites: Sgt Shivers) * New Grenade: Flame Belch! SlayerGuy's Equipment Launcher comes preinstalled with a flamethrower. Press Reload key. (Sprites: Sonik.O.Fan) * Added new pickup sprite for Heavy Pistol. (Credit: JacenXtreme) * Added brightmap for new Heavy Pistol pickup sprite. * Added texture compatibility for No End In Sight: Autoload Edition. * New Weapon: Slayer's Shotgun! Features the infamous Meathook secondary fire. (Sprites: Sonik.O.Fan; Code: Agent_Ash, silentzorah (minor editing)) * Added alternate Unmaker for SlayerGuy, draws ammo from BFG2016 pool (1 per shot). * New Enemy: Earth Zombies! Melee zombies that do zombie things. Oh, and some throw gore at you. Blegh. (Sprites: Vader, Raven Software, Finalizer, Horror Movie Guy) * Added new taunts for Doomguy/ST-Guy/64Guy, from Q3A Dreamcast. * New Enemy: Hell Razer! Think an Imp with a fireball machinegun. Spawns on Imp spots. (Sprites: Megaherz, Eriance, Espi) * Added new Imp spawn mode: 2016/Eternal. * Added new sounds for SlayerGuy. * Added new taunts for SlayerGuy. * Added new audio effect for SlayerGuy death. * New Enemy: Gargoyle! Flying bastard that spits poison bolts. Spawns on Imp spots. (Sprites: Raven Software) * Added new taunts for QuakeGuy. * New Enemy: Prowler! Think the Wraith, but now 300% more annoying! (Sprites: Eriance, silentzorah (edit)) -- Bug Fixes -- * Fixed gibbed corpses via BFG continuously spawning more gore when being hit with successive shots. * Ditto for rockets. * Fixed Burst Launcher fire sound overriding taunt sound. * Fixed Maggot standing around like a fucking idiot on UV Fast. * Fixed dynamic lighting for Accelerator Rifle. * Fixed UV Pistol Start not properly resetting Sniper Rifle ammo for Zoragal. * Fixed UV Pistol Start not properly resetting Riot Shotgun ammo for Zoragal. * Fixed UV Pistol Start not properly resetting Squad Rifle ammo for Zoragal. * Reduced flashlight size factor. * Added missing fire death sequence for scientists. * Fixed Breach Shotgun failing to fire after switching weapons while reloading. * Fixed Accelerator VFX sound being cutoff by quake SFX.