Zagemod v1.5.1 Changelog -- General Changes -- * Reworked some animations via ANIMDEFS. * Glowing liquids now have animated lighting. * Increased damage for S3 Plasma Rifle by 40% (5 -> 7) * Decreased primary fire rate for S3 Plasma Rifle by (3 -> 4) * Increased Heavy Assault Rifle alt-fire ammo by 66% (6 -> 10) * Increased Heavy Assault Rifle alt-fire rate by 40% (5 -> 3) * Added brightmaps for D2 IWAD textures ROCKRED1-3. * Changed damage type for Chaingun Mk2's altfire to Buckshot to add gibbitude. * Changed damage type for Delta-12 Chaingun altfire to Buckshot to add gibbitude. -- Additions -- * Added toggle-able flat warping via Zagemod settings menu. Requires new map to take effect. * Added texture handling to display first frame of oscillating animated sequences at load time. * Added limited support for D1 texture brightmaps in D2. * Added new sprites/brightmaps for Maggot. (Credit: Xim, Craneo, DBThanatos, Vader) -- Bug Fixes -- * Moved A_BossDeath call to start of Arachnotron death sequence to prevent it from triggering the MAP07 special if two Arachnotrons die before the first call is made. (I don't know why I can never get this to happen in stock D2, but it only ever happens with Zagemod. Grr!!) * Fixed Machinegun ammo counter not working after melee canceling. * Fixed BFG2016 not giving enough ammo for a single shot when picking one up.