Zagemod v1.5 Changelog -- General Changes -- * AlphaGuy's Battle Rifle now spawns on Shotgun spots with a 50% rate. * AlphaGuy's Battle Rifle no longer spawns on Super Shotgun spots. * Changed sprite index for bullet tracers to BTRC. * Removed old kick sprites from earlier versions. * Overhauled quick melee system. * Added initial frame randomization for Baron fireball VFX. * Updated QuakeGuy weapon pickup sound. * Explosive barrels can now be pushed. * The Hellfire Launcher is now known as the Hybrid Launcher. * Hybrid Launcher now fires a cluster grenade for its altfire. * Changed 64Guy, MarineGuy, and SlayerGuy kick sprites. (Credit: Pa1nki113r, Ninlhil, TheUnbeholden) * Changed QuakeGuy's kick sprites. (Credit: osjclatchford) * Changed ZoraGal's kick sprites. (Credit: Pa1nki113r, Ninlhil, TheUnbeholden) * Changed AlphaGuy's kick sprites. (Credit: Pa1nki113r, Ninlhil, TheUnbeholden) * Updated out of date documentation. -- Additions -- * New Weapon: Storm Shotgun! The double barreled pump action beast arrives straight from the Doom II betas! For AlphaGuy. (Sprites: iD, hannsg; Sounds: MagmaCow) * Added two new quit messages. (Go play Bloodstained.) * New Weapon: Sub-Machine Gun! Straight from the original game's boxart. Replaces AlphaGuy's Machine Gun. (Sprites: TypicalSonicFan, XTerra (edit), silentzorah (edit); Sounds: MagmaCow) * New Weapon: Flamethrower! You asked for it, and now you've finally got it. 25% chance to spawn in place of 64-Guy's Plasma Rifle. (Sprites: SamVision, iD Software, Midway; Sounds: MagmaCow) * New Weapon: Sniper Rifle! Reach out and touch somebody. Replaces ZoraGal's Rifle. (Sprites: DoomNukem, Carbine Dioxide, CaptainJ, silentzorah, Cory Whittle, TheDarkArchon, TODM, Valve, GhostKillahZero, XTerra; Sounds: MagmaCow) * Added new crosshair for Squad Rifle. * Added additional taunt sound for AlphaGuy/MarineGuy. -- Bug Fixes -- * Fixed Machine Gun display working incorrectly while using melee attack with flashlight active. * Fixed bugged Rocket Launcher altfire animation after melee attack. * Fixed bugged Rocket Launcher altfire animation after primary fire. * Fixed Breach Shotgun being able to cancel reload prematurely before reloading a single round by holding the trigger. * Added FloorClip flag to Battle Rifle. * Fixed Lance Corporal fire death. * Fixed Lazarus Guard fire death. * Fixed Staff Sergeant fire death. * Fixed Sergeant Major fire death. * Fixed BFG-class weaponry not gibbing dead cacodemons. (What is "greater than or equal to?" I'll take Bullshit Typos for $400, Alex.)