Zagemod v1.3.5 Changelog -- General Changes -- * Made Katana's sprites more widescreen friendly. * HUD now features a separate mode for when HP is at a critical state, not just low. * Hyphenated "Z-Sec" in his obituary. * Moved Tilt++ settings to its own menu. * Radiation Suit's timer is now additive. Because accidentally running over two RadSuits sucks. * Light Amp's timer is now additive. * QuakeGuy makes the appropriate sounds when taking Fire, Slime, or Poison damage. * Changed idle sound for Plasma Prototype. I felt the Doom 3 idle didn't fit this particular model. * Set FloorClip flag to Double Barrel Shotgun. * Set NoInteraction flag to rocket and grenade VFX. * Improved dynamic lighting for Mjolnir. * Improved dynamic lighting for Thunderbolt projectile. * Bayonet now uses the kick while pressing the Melee key. * Axe now usses the kick while pressing the Melee key. * Set NoInteraction flag to laser bolt trails. * Set NoInteraction flag to Thunderbolt VFX. * Set NoInteraction flag to Imp fireball trails. * Set NoInteraction flag to blood trails. * Set NoInteraction flag to BFG VFX. * Set blood trail VSpeed to -4 to imitate old gravity behavior. * Increased spread on Breach Shotgun slug. * Removed Joy of Mapping 6 Archvile hotfix. * Changed background color of HUD to dark gray. * Added missing gib frames. -- Additions -- * Added new option slider to control how long blood stays before despawning. * Added new option slider to control how long gibs stay before despawning. * Added new option to disable flying blood. * Added new option to disable flying gibs. * Added support for Afrit, for use in future patches. * Added support for Evil Marine, for use in future patches. * Added new option to enable weapon drops from monsters for SlayerGuy and QuakeGuy. Disabled by default. * Added queueing to blood and gibs. Slaughter maps should now be playable. * Added new option slider to adjust the blood and gib queue. -1 disables queueing. Turn this up if it's not messy enough for you. * Added ZScript class that changes the sky texture for the end room of MAP20: Gotcha! to SKY3. Yep. That's literally all it does. That's driven me nuts for years. -- New/Updated Patches -- * New patch available for Scythe 2. Adds Afrit and Evil Marine back into the game. -- New Extras -- * Added new file (zageSkies.pk3) that gives you some new sky textures to play with. Works for Ultimate Doom, Doom II, TNT, and Plutonia. Too bad they're only 128 px tall, though. :( -- Bug Fixes -- * Hardcoded the hb_loop script to have a delay of 30 tics. * Fixed S3 Plasma Rifle not alerting enemies with its altfire. * Fixed more gibs attempting to display invalid frames. * Added missing dynamic lighting definition for Floating Skulls prop. * Fixed Perforator killing the Quad Damage sound when releasing the fire key. * Added missing FloorClip flag to Laser Cannon. * Enabled option to disable plasma rifle idle hum sounds. It was commented out by mistake before. * Added missing explosive VFX to Heavy Assault Rifle's micro missiles. * Not really a bug fix, but fixed a credit in zagemod.txt. (TheDoomGuy -> TheDoomMan. Sorry.) * Fixed Gauss Cannon not stopping its loop sound when deselecting. * Added missing Gauss Cannon dynamic lighting. * Fixed monster spawners respawning on Neo-Nightmare. Oops. * Fixed BFG arcs targeting custom monster spawners.