Zagemod v1.3.3 Changelog -- General Changes -- * Increased splash radius of BFG8000 projectile. (128 -> 192) * Increased splash damage of BFG8000 projectile. (128 -> 192) * Increased bounce count for Plasma Bolter altfire projectile. (1 -> 2) * Added A_Refire calls to BFG-2016's fire state. * All sound data converted to OGG format. Shoutout to ShockwaveS08 for doing this! * Changed key pickups to CustomInventory. (Compatibility for Blue_Shadow's NC HUD) * Removed PowerSlowdown powerup. It was unused anyway. * Removed unused HAR pickup actors. * Chaingun Spawner now directly spawns the HAR, instead of a fake inventory pickup. * Removed unused missile launcher frame tracking actor. * Added inventory icons for all alternate ammo types. * Changed pickup sprite for Pistol. Heavy Pistol retains original pickup sprite. (Sprite: ChopBlock223) * Pistol and Heavy Pistol now actually drop from Troopers instead of using a dummy pickup actor. * Replaced pickup sprite for Assault Shotgun. (Sprite: LossForWords) * Increased movement speed/aggression of Mutant. * Overhauled the Shotgun gibbing system. Monsters now gib at fixed rates per grade (all rates doubled for Super Shotgun). - Player (25%) - Former Human (50%) - Lesser Demon (25%) - Greater Demon (12.5%) - Miniboss (6.25%) - Boss (0%) - Soul (0%) - Nazi (25%) * Added compatibility support for Doom Gaiden. * Lowered projectile speed for XBFG charge level 3. (50 -> 40) * Lowered projectile speed for XBFG charge level 4. (50 -> 30) * Lowered projectile speed for BFG-2016. (50 -> 40) * Double Barrel Shotgun now reloads automatically when drawn, empty, and has ammunition in reserve. * Pulse Rifle idle sprites are no longer redered with full brightness. * Moved player footsteps and SlayerGuy low HP alert from Gameplay Settings to Cosmetic Settings in Zagemod's option menu. * Improved muzzle sprites for the following weapons (Credit: XTerra): - Nikita Launcher - Assault Rifle - Auto Shotgun - Bayonet - BFG2704 - Burst Pistol - Chaingun - S3 Plasma Rifle - Plasma Rifle Mk4 - Double Barrel Shotgun - EMG Pistol - Gauss Cannon - Heavy Carbine - Heavy Pistol - Laser Cannon - Minigun - The Original - Plasma Bolter - Plasma Prototype - Plasma Rifle - Battle Rifle - Riot Shotgun - Sig-Cow - Squad Rifle - Super Shotgun - Burst Launcher - Tactical Shotgun - Thunderbolt * Reworked the Bayonet's altfire. Now fires semi-auto without stabbing. * Bayonet can now be reloaded. No real animation, though. :( * Set Bayonet's crosshair to XHAIR9. * BFG8000 idle frames are no longer full bright. * Removed unneeded TiltMe script. * Proximity mine sensor fields now discriminate between friend and foe. * Renamed BFG8000 to "Arc Cannon." * Greatly increased the amount of Human Souls given by Hellphage on pickup. -- Additions -- * New sprites for Pistol. (Sprites: HeatBeat9505, ChopBlock223, osjclatchford, Corey Whittle, iD Software) * New sprites for BFG-2016. (Credit: Neccronixis, XTerra) * New sprites for Heavy Assault Rifle. (Credit: Neccronixis, XTerra) * New Weapon: RPG! Scoped rocket launcher with a high projectile velocity. Designed for AlphaGuy. (Sprites: Neccronixis, XTerra) * New Weapon: Heavy Carbine! Essentially the Heavy Assault Rifle with the scope mod. Uses old HAR sprites prior to v1.3.3. Designed for AlphaGuy. (Scope Sprite: XTerra) * Added support for Hand Grenade Ammo in NC HUD. Set Ammo List > Draw to Owned Weapons Only under NC HUD Options to use. * New Weapon: Vented Shotgun! Pump-action shotgun with optional hitscan fragmentation rounds. Built for AlphaGuy. (Sprites: ChopBlock223, Mike12) * Added new visual FX for explosives. * Added four new CVARs for explosive VFX control. Options are Full (new behavior) and Minimal (old behavior). * Added new visual FX for Arachnotron, Cyberdemon, Mastermind. * New visual FX for Tactical Shotgun's gas grenade. * New visual FX for barrels. * Added screen fade when firing the following weapons: - BFG9000 - BFG10K - BFG2704 - X-BFG - BFG-2016 - BFG8000 * Added support for Consolation Prize: PSX Doom. * Added a casting call for Doom 2 endings! * Added a new goodie for anyone who's got the balls to kill a Cyberdemon or Mastermind with a Chainsaw. -- New/Updated Patches -- * Updated KDiZD patch keys, switched to CustomInventory. (Compatibility for Blue_Shadow's NC HUD) * Added tags to KDiZD monsters. * Added tags to Jenesis monsters. * Added tags to Doom Tribute Project monsters. * Added tag to D64D2 final boss. * New patch for Doom Gaiden. * New patch for Counterattack (by Mechadon). -- Bug Fixes -- * Fixed BFG9000 getting stuck at an incorrect offset while refiring. * Removed IsMonster flag from explosive barrels. * Fixed missing chainsaw death filter for Blood Demon. * Fixed incorrect damage filter for Pain Elemental. Don't use fire against him, if you know what's good for you. * Fixed Chainsaw showing the incorrect grenade sprites for MarineGuy. * Hopefully fixed reliability issue with Tactical Shotgun's gas grenade. * Fixed all BFG projectile dynamic lighting. No idea how they got broken. * Fixed SlayerGuy Low HP Alert option in Zagemod Settings menu. * Fixed Painsaw consuming fuel when striking walls. * Fixed erroneous dynamic lighting definitions for laser bolts. * Trails from the Pulse Rifle and S3 Plasma Rifle no longer teleport. * Fixed Painsaw not playing its deselect sound. * Added missing Tilt++ event handler definition to MAPINFO. * Hopefully fixed proximity mine ownership. * Fixed floor clipping on Heavy Assault Rifle.