Zagemod v1.3.2 Changelog -- General Changes -- * Gunnery Sergeant no longer replaces Stealth Sergeant. * Cheogsh 2 patch no longer required for play. * Removed the sound limit on the Pulse Rifle. * Converted all ACS_NamedExecute calls to ACS_NamedExecuteAlways. * Enemies now drop half ammo for all weapons using fake inventory pickups. Weapon spawns *should* be unaffected. * Increased Berserk damage multiplier. (4x -> 10x) * Renamed the Chaingun Mk3 to Delta-12 Chaingun. * Set SlayerGuy to disallow color translation, because it just looks awful on him. * Players no longer take splash damage from their own plasma bolts. AlphaGuy's Plasma Prototype altfire not affected. * Added FloorClip flag to Assault Rifle. * Increased Plasma Rifle Mk4 fire rate. (3 tics -> 2 tics) * Increased Plasma Rifle Mk4 projectile speed. (25 -> 50) * Increased Plasma Rifle Mk4 altfire projectile speed. (25 -> 50) * Halved Plasma Rifle Mk4 altfire projectile duration before destruction. * Changed particle trail for Pulse Rifle and S3 Plasma Rifle projectiles. * Reduced amount of particles spawned by Plasma Rifle Mk4 projectiles. (3 every two tics -> 1 every tic) * Increased speed of Plasma Rifle Mk4 static field projectiles. (5 -> 10) * Increased gravity of Plasma Rifle Mk4 static field projectiles. (0.25 -> 0.5) * Changed MarineGuy's 25 HP pain sound. * QuakeGuy's Original now has been shifted to Rocket Launcher spawn, with a 50% spawn rate. * QuakeGuy's Thunderbolt now has a 25% chance to spawn on Plasma Rifle spawn. * BFG9000 and BFG8000 no longer emit lightning arcs. * Smoothed the BFG9000's cocking frames, added more A_Refire calls. * Generated pre-translated smoke particles for plasma rifles and lost souls. * Changed "Swarm Launcher" tag to "Burst Launcher". * Plasma Bolter's altfire changed from a bouncing plasma bolt to a bouncing explosive bolt. * Plasma Bolter's altfire ammo cost increased. (2 -> 5) * Plasma Bolter's altfire sprites changed. * Plasma Bolter now must be reloaded after 60 shots. * Smoothed out the rechamber animation for the Nikita's altfire. -- Additions -- * Added some sound support for the Mutant, for use with Jenesis. * New Enemy: Elite! Undead marine with a shotgun and a bad attitude. Replaces Stealth Sergeant. * Added new generic pickup sound for undefined powerups. * Added new sprites for Combat Armor. (Sprites: KDiZD Team) * Added new sprites for Berserk, Magazine Box, Shell Box. (Sprites: Captain J, silentzorah) * Added new sprites for Medikit, Stimpack. (Sprites: BloodyAcid) * Added spent link ejection for belt-fed weapons. (Sprites: MagSigmaX, Captain J) * Added Rapid Fire Trooper corpse to Dead Trooper spawn. * New sprites for Pulse Rifle, S3 Plasma Rifle, and Plasma Rifle Mk4 projectiles. * New firing sound for Plasma Rifle Mk4. * New Weapon: Laser Cannon! Yep. It is what it says on the tin. For use with QuakeGuy. (Sprites: Captain J) * New Weapon: Mjolnir! Bring forth the lightning, o mighty one. (Sprites: Raven, Kinsie; Coding: XTerra) * New Weapon: X-BFG! Four-stage charging plasma cannon for MarineGuy. Hey look, this one doesn't explode anymore! (Sprites: Eriance) * Added support for Chainsaw Zombie. * New Weapon: BFG-2016! Oh [REDACTED], this really *is* a big [REDACTED] gun. For SlayerGuy. (Sprites: VriskaSerket) * New Weapon: Painsaw! Huh, I guess they did find a use for chainsaws on Mars, after all. For SlayerGuy. (Sprites: Mark Quinn) * Added new skin for Imps. (Credit: Stormwalker) * Added new damage sound effects for Falling damage. * Added optional addon that changes the Quad Damage color from violet to blue. (Credit: XTerra) * Added new Specialist corpses to Dead Sergeant spawns. * Added new Commando corpses from Doomzone to Dead Sergeant Spawns. -- New Patches -- * Added Jenesis patch. Fixes final boss, Mutant enemy. * Added KZiZD v1.2 Fix patch. Fixes divide by zero error on intermission map. Note: Runs only with EdTheBat's fixed build of KZiZD (http://edthebat.com/doom/) -- Bug Fixes -- * Fixed Combat Shotgun being able to fire explosive rounds with 0 ammo. * Fixed Gauss Cannon using the wrong decal for Siege Mode. * Fixed UV-Fast Demon/Spectre attack speed. * Fixed UV-Fast Revenant missile speed. * Missile Launcher now disables its guidance system when switching weapons. * Hopefully fixed Pinky and Spectre stammering when attempting to lunge at its target and failing on UV-Fast. * Fixed plasma ball sprites overriding Scrag death frames in Dimension of the Boomed. * Weapon spawns are no longer crushed by crushers/doors. * Fixed Chainsaw and Combat Chainsaw not being able to throw grenades under certain circumstances. * Fixed all players playing the wrong death sound in extreme circumstances.