Zagemod v1.3.1 Changelog -- General Changes -- * Converted zmbase.wad to PK3 file structure. (Base definitions; decor, terrain) * Converted zmmod4.wad to PK3 file structure. (GLDefs for Flats) * Converted zmmod5.wad to PK3 file structure. (Tilt++) * Converted zmmod7.wad to PK3 file structure. (Blood splats and low-HP heartbeat) * Converted zmmodd4.wad to PK3 file structure. (Mover sounds) * Converted zmcore.wad to PK3 file structure. (Literally everything else) * Cleared duplicate entries and old versions of sounds/sprites. * Updated Perforator's flash sprites. (Sprite: XTerra) * Updated Railgun scope. (Sprite: XTerra) * Changed Railgun's crosshair. Again. * Changed Arachnotron ball fire sound. * Included source code to ACS modules under root/acs_source/. * Doubled the recoil force on the Gauss Cannon for both fire modes. * Changed color of muzzle flash for Heavy Chaingun's altfire blue. * Changed color translation of the Railgun scope sprite to be darker. * Decreased alpha of railgun scope crosshair to better acquire targets. * Renamed the Assault Shotgun to "Riot Shotgun". * Katana now charges up its altfire faster while Berserked. * HydraGas rounds now feature additive poison damage. * Generated a dedicated sprite set for the Spectre, ditched the in-engine color translation. * Changed SlayerGuy's Fire death sound. -- Additions -- * New Weapon: Squad Rifle! I guess the SSA needed something for suppressing fire. For ZoraGal. (Sprites: osjclatchford, DoomNukem, Carbine Dioxide, silentzorah) * Added preliminary support for "The Realm of Z-Magic" by Urthar. * Added new screen blends for Fire and Slime damage types for all characters. * Added new altfire for QuakeGuy's Axe. -- Bug Fixes -- * ISMONSTER flag removed from armed proximity mines. * Archviles no longer bleed when damaged by crushers. (Joy of Mapping 6 - E3M1 crash fix) * Adjusted some sprite offsets for the Gauss Cannon, where you could see under the weapon. * Shootable decorations are no longer targeted by autoaim. Hanging gore unaffected. * Fixed EMG Pistol not killing its charge sound when releasing the trigger early. * Invalid blood type corrected for Doom Tribute Project monsters. (zmpatch-doomtrib.wad) * Fixed ZoraGal not playing a jump sound when jumping. * Fixed Blood Demon's severed arm showing the wrong sprites in Doom Tribute Project. * Fixed SlayerGuy being able to pickup a standard Pistol from pistol spawners, even though he can't use it. * Fixed Railgun scope having a single white pixel on the corner of the screen. Whoops. * Fixed Barons not playing hoof sounds while active in Doom Tribute Project. (zmpatch-doomtrib.wad) * Fixed invisible Auto Shotgun flechette projectiles. * Scattergun is no longer droppable. (Cheogsh 2 fix) * Fixed incorrect skull key replacement in Cheogsh 2. (zmpatch-cheogsh2.wad) * Fixed invisible chainsaw pickup for ST-Guy and AlphaGuy. * Fixed Plasma Rifle's fire rate. * Remapped EMG's charge shot puff to Plasma damage. * Remapped Baron and Belphegor fireballs to Burn damage.