ADDITIONS -Thruster Pack: Allows player to dodge/dash. -Levitator: Allows player to hover for a short time. -Hypnomatic: Forces non-boss monsters, except Archviles, to become friendly. -Warp Pad: Portable teleporter. -Holoshield: Portable reflective barrier. -Armor Magnetizer: Increases XP bauble pickup range. -Groovitron: Holds monsters in place by forcing them to dance, then explodes. -Fire/Flame Serpents (Arena-exclusive monster) -Hell Hound (Arena-exclusive monster carrying keys in Map02) -Nightmare Lurker (Arena-exclusive monster carrying keys in Map09) -Mk II and III Cybarons (Arena-exclusive monsters in Map08 and Map10) -Mk II Stone Cacodemon and Viscount of Hell (Arena-exclusive monster in Map10) Note: Due to the fact the maps aren't done yet, the new monsters aren't accessible. WEAPONS -Reduced the hitbox sizes for several projectiles. -Some lobbed weapons fire at an elevated angle. -Blitz Gun and Blitz Cannon have new sounds. -Severeal weapons have added recoil. -It now takes five G-boxes to acquire every weapon of a given slot. The second and fourth box collected give a gadget and slot-specific "dud token". The tokens do nothing but ensure the boxes progress to the next item in their set. -Many explosive weapons have seen a reduction in their death sound attenuation. -Reduced the speed of Decimator rockets so they're less likely to be caught between walls. -Added crosshairs with slight position offsets to account for aim offsets of the respective weapons. -Gravity Mines and Singularities now use seeker missile properties to track nearby targets. -Added SilentZora's rocket FX to player and monster explosions. These can be turned off in the Mod Menu. -Adjusted the Weapon.AmmoGive values to ensure all weapons begin with full ammo when collected. -Muzzle flares have been added to the Lava and Liquid Nitrogen Guns. -Changed the Bomb Glove's impact damage into small splash damage to hopefully make it more reliable. ITEMS -Hologuise now includes a partial invisibility powerup. -"This weapon doesn't use ammo" and "This weapon is full" messages no longer display. -The option to always pick up ammo is now available. When enabled, unequipped weapons will be filled. If all weapons are full, the ammo capsule is wasted. MONSTERS -Greatly reduced the Poison Soul's damage. -Cloned the Archvile for use in Map07. This clone cannot respawn. -Cyberdemons, Spiderdemons, and arena-exclusive monsters do not respawn. MAPS -Added more G-boxes to VR Training's weapon demo to account for the gadgets and dud tokens. -Changed "Soul Train" to "Get The Shaft". -Corrected texture errors and added a few details in the Contender's Lobby. -Placeholder maps for Annihilation Nation have been added. It is now possible to travel between maps. -Changed "Burn Baby Burn" to "Hotstepper". OTHER -Reduced the volume of white noise emitted by lamps from 1.0 to 0.25. -Ensured movement scripts work as intended while underwater. Essentially, this amounts to not being able to double jump or use the Helipack or Levitator while swimming. -Added an option to disable XP. -Ammo pickups now give the name of the weapon being filled. -Added a persistent inventory bar to show when the Holoshield, Warp Pad, Hypnomatic, and Groovitron are available. -Fullscreen HUD forces scaling. -Added version and damage displays to the Weapon Wheel. -Rearranged the Mod Menu to make it a bit easier to navigate. -Placed different message types on different HUD layers so they don't override each other. -An air meter now appears when underwater. BUGS FIXED -If opening the weapon wheel was set to hold and cursor mode was in use, the cursor could only move up or down. Solution: Change the key combo for opening the weapon wheel from strafe+moveup to just user2. -Decoys didn't always alert monsters. Solution: Gave them a non-zero radius and height and added the SHOOTABLE flag. -The Map-O-Matic triggered the autosave regardless of the autosave setting. Solution: Remove the initial call to the Autosave script.