I'd like to take this moment to announce that after ten long, painful years and constant setbacks, I have finally graduated from University of Memphis with a Bachelor's Degree in Information Technology. For those of you who have stuck with me through these years, supported my efforts and encouraged me not to drop out, thank you. It's been a long time coming.
In other news, I've got two things I'm getting very close to releasing. The first is an update to the Doomzone mod, which enhances enemy aggression for those that find the new weapons to be a little too powerful. Some enemies will be attacking more frequently, closing the distance between themselves and the player, and have a few damage buffs. And speaking of enemies, a long overlooked feature of enemies being able to reload is now implemented. Enemies using weapons to attack will need to reload after a finite amount of shots, but don't worry, they have the same magazine sizes you do.
And second, I'd like to announce that an extended version of QuakeStyle will be released soon. This is actually courtesy of one of my beta testers for the project, Xterra1, who took over the project when I ceased development on it. The new version, entitled QuakeStyle ZX, will be available as a separate download, with the original QuakeStyle still being available.
That's all for now. Yeah, I know, no downloads today. But as I noted before in the last update, grade-A research papers don't write themselves.
Update: 04/08/13
Fixed a glaring bug in Doomzone. Apparently, the Armor Sphere was incorrectly inheriting from ArmorBonus instead of BasicArmorPickup, leaving the player with 33% protection. This has been fixed, and the Armor Sphere now grants 75% protection from all attacks. Also included in the update are a few cosmetic changes to a few of the weapon pickups, notably the LS57 and StA-3.
I'd also like to announce that there has been something in the works, courtesey of one of my beta testers for QuakeStyle. I've been kind of slow to post it, since school is beating the ever loving shit out of me. Don't worry, though, it IS going to be released as soon as school finally begins to wind down. This is my final semester, and I really can't wait to get this out there.
But, I have to. Final papers for graduation aren't going to write themselves. :(
Update: 01/07/13
This might come as a bit of a surprise, but I'm releasing a minor bugfix to QuakeStyle. When I originally started development on Doomzone, I came across a nice new bug, thanks to a recent ZDoom update (at the time, this was like, what, last April?). Basically, casings would get stuck in monsters. So that's fixed now, sorry for the extended time it took for me to fix it.
Head over to the Doom section and download it, and let me know if there are any more bugs in it.
Update: 01/05/13
Sorry for the recent downtime the last couple days. Turns out, some asshole copyrighted my domain name, and in order to pre-emptively avoid litigation, a name change was in order. Zoraspace v3.0 is now Zorasoft!
Everything's still here. The mods, the music, everything. Doomzone is still available, and isn't going anywhere soon.
Remember to update your bookmarks. The old address will redirect you here, but only until I let the old domain expire.
RIP Zoraspace v3.0 1999-2012
Update: 01/03/13
It's been a long, difficult year. School has been beating me down, and it's finally almost over as I enter my final semester. I had my computer die on me, losing a lot of stuff I had to post here. I've managed to redo the songs I lost, and they're now available in the midi music section. Additionally, there are two new bonus tracks in the Project: Doom section, under a new subheading, Ultimate DooMix. Check them out!
Though, that's not the main reason I've been gone for so long. Quietly, behind the scenes, I've been working day and night for eight months to bring you a new mod for ZDoom. Doomzone, a class based weapon/gameplay mod, offers eight classes to choose from, each with their own loadouts to massacre demons and players alike. I was going to wait until I had a Zandronum release, but now's as good a time as ever. Check it out in the Doom section.
If you find any bugs, or just have something to say, contact me. The link's over on your left, on the navbar.