Zorasoft
Home
MIDI Music
Project: Doom
Project: Duke
Doom Wads
Links
About Me
Valid XHTML 1.1

SITE NEWS

Update: 12/07/14

Update time! Doomzone has been updated to v1.3.1. While this update is minor in nature, it features a bugfix for those that play in Deathmatch mode. Players are now able to pickup and use both the suppressed and unsuppressed variants of each weapon, be it an assault rifle, SMG, or pistol. This holds true for weapons weilded by the Mercenary, which have different ammo pools. This fix applies to weapons dropped by other players upon death, not naturally spawning weapons in the map.

So if you were irritated that you picked up a weapon from a fresh kill that you thought you'd be able to use but couldn't, grab the update and have fun!

Update: 09/21/14

Doomzone v1.3 has been released! As noted before, the update contains a new player class (Slipgater), several new weapons and enemy types, a crapload of bugfixes, and two new difficulty levels to challenge your skills. In addition, the patch to run Doomzone with Doom Gaiden has been updated to work with the new update. You do NOT need to update Doom Gaiden at this time to run the patch.

You'll find both updated files in the Doom Wads section. As always, if you find any bugs or experience any issues, please feel free to send those concerns my way.

Special thanks to CaptainJ, for producing some new sounds and sprites for use with the mod. Much appreciated!

Progress Report: 08/24/14

It's been about a month since the last update, so I figure it's about time I clued everyone in on what exactly has been going on.

Basically, Doomzone v1.3 is in the works. I realize that some of you already know this from the YouTube videos I've been posting lately of a new player class. The new class, the Slipgater, brings a little bit of the Quake universe into the mod, and works surprisingly well. The build is pretty much complete for the class, and existing player classes have some new tweaks to them.

So, if the build is complete, why haven't I released it? Simply put, Doomzone v1.3 is actually going to be a larger update than just an additional player class. As a matter of fact, the next update will include some new difficulty settings, hailing from the Doom Gaiden mod. However, these difficulties are still in the testing phase, and are subject to rebalancing. Rather than putting out an untested product that's still in the testing phases, I've decided to continue testing and balancing the new settings. Don't worry, you will still be able to play Doomzone on UV! Although the new difficulties provide a few new challenges that UV won't provide.

While the new difficulties already increase monster aggression and scale both their and your damage factors and HP, I am also toying with the idea of replacing a few of them on the new difficulties to further increase the difficulty level. I'd also like to note that monsters that aren't being replaced on the difficulties will exhibit new behavioral patterns... Infer from that what you will.

That's it for this update. I don't have an ETA on Doomzone v1.3 just yet, but it IS in the works. I leave you with the following video to show what's in store for you when the update hits the net.

Update: 07/16/14

I've got a real treat for everyone today. Basically, I got bored this morning and thought, you know what? After all these tests I've been running on Doom Gaiden, I could use some variety. So, I developed a patch for Doomzone that allows it to run on the Doom Gaiden mod. In order to accomodate the patch, Doomzone was updated to v1.2.1c, while Doom Gaiden was updated to v1.1.

Please note that these updates are entirely OPTIONAL. But in order to run the mods together, you'll need to get both updates. Then, download the patch file located at the bottom of the Doom Wads section. Keep in mind, though, that due to the random nature of Doomzone, it may add to the frustration-- err, challenge of running through Doom Gaiden. Still, if you could use the added layer of difficulty, give it a shot!

Update: 07/10/14

Since the release of Doom Gaiden, I've had to go back and fix a couple of texturing issues. Apologies, but every time I go back and fix something, my editor screws something else up. Additionally, I've had a beta tester leave me high and dry on the project, so I'm running through everything myself. Everything SHOULD be fixed now, but if you find something else that looks weird or just doesn't look right, please shoot me an email and I'll look at it.

Additionally, Doomzone has received a minor update, adding water wading sound effects and a new console font. Both updates are available in the Doom Wads section.

Again, I apologize for the issues.


Zorasoft v3.0 © Copyright 1999 -  Jay Reichard.
All Rights Reserved.
That means it's mine, you whelp!