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Update: 05/10/16

XTerra brings us a new update to QuakeStyle ZX, today, and it's a pretty large one! Lots of changes in store, take a look below at the changelog.

  • Multiple Rocket Launcher added (Slot 0).
  • Quad Shotgun added (Slot 5).
  • Weapon slots reorganized as follows:
    • Slot 1: Melee
    • Slot 2: Pistols
    • Slot 3: Longarms (Shotguns, Rifles)
    • Slot 4: Light Automatics
    • Slot 5: Super Shotguns
    • Slot 6: Heavy Automatics
    • Slot 7: Explosives
    • Slot 8: Exotics (Energy)
    • Slot 9: Super Weapons
    • Slot 0: Hyper Weapons
      • Some Shotguns have been rebalanced.
        • Pump action shotgun speed increased, spread tightened, and damage decreased.
        • Auto Shotgun spread tightened and damage increased.
        • Super Shotgun speed decreased, spread widened
      • Machine Gun accuracy increased.
      • Armor spawners now slightly less likely to spawn their best armors.
      • Some enemy spawners have been reworked.
      • Super Shotgun's code optimized and sprites changed.
      • Super Nailgun has a new firing sound.
      • Railgun and Phalanx sprites changed.
      • Auto Shotgun's firing animation has been improved.
      • Difficulty settings rebalanced.
      • Glowing flats have been ported over from Doomzone.
      • Single grenade pickups have a new sound pickup sound.
      • Wolfenstein SS has a new spawner.
      • Fixed DoomImp spawner.
      • HUD HP and Armor values now interpolate.
      • BFG10K now fires its tracers upon weapon fire and projectile detonation.
      • The SSG, Shotgun, and BFG spawners have been reworked.
      • Z-Secs no longer use underslung shotguns and grenade launchers, but have received a modest HP boost.
      • Shotgun zombie spread overhauled.
      • Rifle slightly nerfed.
      • Homing Imp fireballs nerfed.

      Also of newsworthiness, the Doom Gaiden patch for Doomzone has been updated to fix some ammo problems.

      That's all for this update. Head over to the Doom Wads section to pick up the new stuff!

      Update: 04/12/16

      Doomzone has been updated to v1.4.8! A lot of new changes are in store for you, details below:

      • Kill chirps have been added for Deathmatch and Co-Op modes. Killing an enemy player will reward you with an audible chirp, while killing an ally or yourself will punish you with a buzzer.
      • Flashlights have been attached to select weapons. Press the Zoom Scope key [Z] to toggle on/off. Be warned, though - your spotlight may alert nearby enemies!
        Affected weapons:
        • Assault Rifle
        • LAR
        • Pistol
        • Machine Pistol
        • SMG
        • PDW
        • Shotgun
        • Scattergun
        • Shredder SG
        • Inferno SG
        • LMG
        • Nailgun
      • Hardcore difficulty nerfed - Player now takes 100% damage from all sources instead of 125%.
      • Numerous GLDEFS fixes for monsters.
      • WASP has been added to Mercenary's loadout (Slot 0).
      • Suicide bomber added for Hardcore and Necro (Zombieman spawn). These adorable little guys will run straight for you, screaming with bomb in hand, and blow themselves up when they get close enough.
      • Catharsi added for Hardcore and Necro (Imp spawn). An imp with a rapid-fire fireball launcher, and every one of those balls hits like an Imp fireball.
      • Arc Rifle and Thunderbolt particle duration lessened.
      • Fixed a bug that allowed the Demolition to pick up sniper ammo boxes for no reason.
      • Weapon sound handling has been changed to no longer permit the dryfire sound to cancel out the fire sound.
      • Cybruiser added for Necro (Baron spawn). Like a Cyber Baron, but a lot more aggressive, and with a higher HP pool.
      • Afrit added for Necro (Hell Knight spawn). A flying Baron with command over hellfire.
      • Hell Knight spawn reworked for Necro. Now spawns Afrit and Pyro Demon instead of Hell Warriors.
      • Added Diabloist to Necro (Archvile replacement). A super aggressive Archvile with complete mastery of fire magic.
      • Revenant grenade damage nerfed for Hardcore.
      • Arachnophyte now has a secondary attack, spreadfire rockets. I wouldn't get too close to that cannon, if I were you.
      • Arachnophyte now has a chance to not trigger refire, even while its target is in sight. Otherwise, this happens:
      • Annihilator has a new color translation.
      • Fixed a bug with Shadows that made them look like Maggots for a few frames while strafing in Necro.

      A few of the patches have also been updated to accomodate the new monsters. So if you've got your hands on the patches for ZPack, Knee-Deep in ZDoom, and Valiant, you'll need to grab the updates if you want to use Doomzone's new features with them.

      A new patch has been released to run Doomzone with UAC Ultra. Nice little map pack, if I say so myself. Give it a run, if you enjoyed Darkening 2.

      Oh, and I almost forgot! XTerra released a new version of QuakeStyle ZX, so be sure to grab it from the Doom Wads section as well.

      See you next update! Happy fragging!

      Update: 02/02/16

      I dun goofed. Went and released four additions to Project: Doom Redux on YouTube, but embarassingly, forgot to upload the updated page here. The page has now been updated with redux pieces covering At Doom's Gate, The Healer Stalks, Demons on the Prey, and Sign of Evil. They should have been uploaded months ago...

      My bad. Head over to the Project: Doom page to pick them up.

      Update: 01/10/16

      Doomzone has been updated to v1.4.7! This update simply adds the ability to use your knife as a melee for one-handed weapons (pistols), for characters that have a knife melee weapon (excludes UAC Elite and Slipgater). Also, some code was added that the KDiZD patch needs to function correctly.

      Additionally, the Knee-Deep in ZDoom patch has been updated, bringing some included monsters up to spec with Doomzone's formatting, as well as adding GLDEFS for the BruiderDemon.

      Update: 01/07/16

      New year, new content. I honestly don't understand the fascination of New Years, but whatever. New stuff to download!

      Three new patches have been released for Doomzone compatibility. Head to the Doom Wads section to download compatibility patches for Valiant, ZPack, and Knee-Deep in ZDoom. That last one requires some modification of Knee-Deep in ZDoom itself, but don't worry, there are instructions included in the ZIP file. All you need is a text editor and WinRAR. Doomzone has been updated to v1.4.6a as well, featuring bug fixes to be run with the ZPack patch.

      Do you wanna have a bad time? If you do, three new songs have been added to the MIDI section, featuring tunes from Undertale.

      That's all this update, see you next time.

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